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There's a dearth of high dynamic range, unclipped, centered, long falloff, high resolution lens flares to use with UE4-style FFT convolution bloom.
I think LensSim could be a great tool to synthetically generate such convolution kernels (I know, not exactly physically accurate as the PSF varies depending on position on the lens + chromatic aberration is not symmetrical)
The text was updated successfully, but these errors were encountered:
There's a dearth of high dynamic range, unclipped, centered, long falloff, high resolution lens flares to use with UE4-style FFT convolution bloom.
I think LensSim could be a great tool to synthetically generate such convolution kernels (I know, not exactly physically accurate as the PSF varies depending on position on the lens + chromatic aberration is not symmetrical)
The text was updated successfully, but these errors were encountered: