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Add a survival value for ImageMaps #16

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prokopyl opened this issue Apr 16, 2015 · 1 comment
Open

Add a survival value for ImageMaps #16

prokopyl opened this issue Apr 16, 2015 · 1 comment
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@prokopyl
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Enabling this option would require players in survival mode to have a certain amount of a configurable item in their inventory in order to get a map (using new, get, etc.).
Removing ImageMaps from their inventory (using delete-like commands) would refund them entirely.

An integer ratio option would be added in order to "nerf" ImageOnMaps (example : 2 blank maps = 1 ImageOnMap, a ratio of 0 would disable the functionality entirely).

This is obviously useful for surival servers that allows their players to use ImageOnMaps, so they are not completely free, therefore limiting abuse.

@prokopyl prokopyl added the Feature Issues or PR that bring new ideas or new features. label Apr 16, 2015
@prokopyl prokopyl added this to the Version 3.0 milestone Apr 16, 2015
@prokopyl prokopyl changed the title Add an item-based value for maps Add a value for ImageMaps Apr 16, 2015
@prokopyl prokopyl changed the title Add a value for ImageMaps Add a survival value for ImageMaps Apr 16, 2015
@prokopyl prokopyl removed this from the Version 3.0 milestone Apr 11, 2016
@AmauryCarrade AmauryCarrade added this to the Version 3.3 milestone Feb 20, 2018
@Vlammar Vlammar modified the milestones: Version 3.3, Version 4.1 Feb 17, 2020
@Vlammar Vlammar modified the milestones: Version 4.1, 5.0 Apr 29, 2021
@Vlammar
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Vlammar commented Dec 26, 2021

To resume this feature:

  • Be able to make a whole image glow using glow inc sac (use 1 per item frame that is not glowing)
  • Survival craft:
    • [R][G][B] R: red dye, G: green dye, B: blue dye
    • [Gl][P][Gl] P: paper, Gl: glass
    • [R][G][B]
  • being able to configure the ratio of maps used per render
  • fixing map duplication issues
  • uncraft an IoM map back to a survival map (mill stone or cartografer table?)

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