Is it possible to write full pixel data to world/data/map_N.dat
?
#74
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world/data/map_N.dat
?
#74
I administer a couple of servers that offer a final world download. The world is a collectively produced work of art.
Interested parties are able to start up a server with a downloaded world, or run it single player, but would typically not have the technical know-how to set up a full Bukkit/Spigot/PaperSpigot server with the ImageOnMap plugin. And, in the absence of the plugin, the result would be disappointing: blank maps wherever custom map art was used.
Looking at the map data files in
world/data/map_N.dat
, e.g. for maps copied with Ctrl-MiddleMouse, I see that those files are only 197 bytes, whereas full written maps are 1429 bytes.I wonder whether it is possible to fully save pixel data so that they are viewable in the absence of the plugin, possibly by setting the map locked and/or the associated world
null
through the API?The text was updated successfully, but these errors were encountered: