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@zhuowei
function addEffectToGame(when applied,name,logo) creates a new effect whenApplied is what will happen when you got the effect ex if(whenApplied){ Player.setHealth(1); also update the projectileHitEntityHook to support the arrows thanks @zhuowei
The text was updated successfully, but these errors were encountered:
@zhuowei
function addEffectToGame(when applied,name,logo) creates a new effect whenApplied is what will happen when you got the effect ex if(whenApplied){ Player.setHealth(1); also update the projectileHitEntityHook to support the arrows thanks @zhuowei
The text was updated successfully, but these errors were encountered: