An external cheat of R5 Reloaded co-developed with friends. There's more to do, but I can't get the time for my friends and myself, so it's a stream of disclosure.
- AimBot
- Smooth
- Aim forecast *visibility check -ESP *Box *Line
- Distance *Health Bar
- Misc
- SpeedHack
- I use ImGui and its DrawList for normal overlays to render menus, ESP, etc.
- It is possible to obtain player information with the minimum required ReadProcessMemory.
- Emphasizing UI/UX, I finished it as concise and easy-to-use software as possible (although it is not finished)
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If the ESP loops too quickly, the ESP color will flash in Vis/Norma Color. -> Dummy ESP: OFF and maybe there are only a few people on the server? It seems that the lastvisibletime is read at high speed and it repeats changing/unchanging with the previous value, so if you want to solve it, let's conditionally reduce the performance.
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AimBot FOV shifts when enemies are in very close range -> I don't know, maybe you should add some bones for AimBot to scan.
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Aim prediction not applied to dummies -> Only Vector3 (0.f, 0.f, 0.f) could be obtained from his dummy m_vecAbsVelocity, so R5Reloaded or Apex specification? I came to the conclusion.
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Y-axis forecast is not accurate -> Gravity cannot be obtained because lastprimaryweapon cannot be obtained. Please understand.
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DummyESP: Poor performance when ON -> If suddenly 16000 for loops and ReadProcessMemory appear during rendering, the performance will drop
This project is for learning and education. All developers are not responsible for any damage caused by using it for other purposes.