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部屋内での複数のカードの位置の同期 #27
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} catch (error) { | ||
// 設定読み込みエラー | ||
console.log(error); | ||
} | ||
} | ||
return () => { |
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useEffectの使い方見た感じ、このreturn文cardsQueryResult
のuseEffect
か、空配列のuseEffect
どっちにかいたほうがいいのかね。まあ設定上ありえないんだけど、もしゲーム中にリフェッチまたはポーリングによるクエリの更新があった場合、websocketが一旦切れてしまうおそれがあるという... ただ空配列のuseEffectに入れたら入れたでなんか二重のwebsocketが接続しっぱなしみたいな状況になるw
あと再直近で移動させたカードのz-indexを最大にする(一番上にもってくる)ほうがいいかも。 |
YasuakiYoshii
approved these changes
Apr 25, 2021
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概要
クライアント,サーバー間でのカード情報送受信シーケンス図
動作確認
サーバー(feature/receive_cards_info)を起動した状態でデッキ作成後,同部屋に2端末で入室し,カードを移動させる
関連するサーバーサイドの変更
部屋内での複数のカードの位置の同期のためのWebSocketメッセージの実装 by bana118 · Pull Request #25 · 2d-rpg/card-playroom-server