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Engine for creating text novel games on popular chat platforms: Telegram, VK and others.

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TextNovelEngine

Engine for creating text novel games on popular chat platforms: Telegram, VK and others.

  • Simple and powerful dialog state machine that works on dialog nodes
  • Almost no restrictions: an unlimited amount of plot threads; loops; time-travel:
    nodes are just a way to program a state machine.
  • Backend content support: images, music, videos, documents
  • Built-in user and script managers
  • Frontend examples: Telegram Bot, VK and console
  • Script examples: (see in resources)

Telegram Bot

Dialog node example:

    node: 0
    message text: Bartender: What would you drink?
    message image: available_alcohol.jpg
    message music: bar_music.mp3
    message text: Bartender: Today is a beer day, so a little sale!
    wrong_input_message: What are you talking about?
    answers:
    1: beer - 5$
    2: whiskey - 10$
    3: vodka - 7$


Each Dialog Node is represented in plain text format:

    node ID
    message block
    wrong_input_message
    answers block

* node ID       
            node: (ID)

            Index of a node in script. Nodes will be mapped to array, 
            so nodes' indexes should be valid array indexes:
            IDs belongs to sequence {0, 1, ... , nodes_amount - 1}


* message block
            message (format): (filename or text message)
            ... 
            message (format): (filename or text message)

            Any non zero amount of messages of every format,  
            that will be sent to player as a response on his answer.
            Backend supports formats: text, image, music, video, doc.
            Frontend decides how send them to player.


* wrong_input_message
            wrong_input_message: (text message)

            Wrong input text message will be sent to player
            if received input is not one of predefined answers or a special command


* answers block
            (node ID): (user answer)
            ...
            (node ID): (user answer)

            Defines possible player's replies or actions. 
            After answer player will be redirected to node 
            with corresponding index. 

Terminating Nodes:
    Dialog Node will send user to another node after answer.
    It means that script will run forever. So Terminating Nodes is a way to stop script.
    If some node sends user to such node user will receive it messages and script will end.

Terminating Node Example:

    node: 10
    message text: Goodbye! See you tomorrow!
    message music: ending_music.mp3

Terminating Node Format:

    node ID
    message block

        So basically terminating node doesn't give answers and lacks wrong_input_message

Special Commands

Backend supports special commands:

/help - show help
/repeat - repeat last dialog node
/exit - exit current script without saving a history

License

MIT License

Copyright (c) 2020 7Bpencil, Vl4d1sl0veZ4r1p0v

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Engine for creating text novel games on popular chat platforms: Telegram, VK and others.

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