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feat(ctb): Move the Style Guide into a new doc
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maurelian committed Jun 16, 2023
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127 changes: 2 additions & 125 deletions packages/contracts-bedrock/README.md
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Expand Up @@ -6,6 +6,8 @@ This package contains the smart contracts that compose the on-chain component of
We've tried to maintain 100% backwards compatibility with the existing system while also introducing new useful features.
You can find detailed specifications for the contracts contained within this package [here](../../specs).

A style guide we follow for writing contracts can be found [here](./STYLE_GUIDE.md).

## Contracts Overview

### Contracts deployed to L1
Expand Down Expand Up @@ -126,128 +128,3 @@ To lock a contract variable, add it to the `layout-lock.json` file which has the
With the above config, the `validate-spacers` hardhat task will check that we have a contract called `MyContractName`, that the contract has a variable named `myVariableName`, and that the variable is in the correct position as defined in the lock file.
You should add things to the `layout-lock.json` file when you want those variables to **never** change.
Layout locking should be used in combination with diffing the `.storage-layout` file in CI.
## Standards and Conventions
### Style
#### Comments
We use [Seaport](https://github.com/ProjectOpenSea/seaport/blob/main/contracts/Seaport.sol)-style comments with some minor modifications.
Some basic rules:
- Always use `@notice` since it has the same general effect as `@dev` but avoids confusion about when to use one over the other.
- Include a newline between `@notice` and the first `@param`.
- Include a newline between `@param` and the first `@return`.
- Use a line-length of 100 characters.
We also have the following custom tags:
- `@custom:proxied`: Add to a contract whenever it's meant to live behind a proxy.
- `@custom:upgradeable`: Add to a contract whenever it's meant to be used in an upgradeable contract.
- `@custom:semver`: Add to a constructor to indicate the version of a contract.
- `@custom:legacy`: Add to an event or function when it only exists for legacy support.
#### Errors
- Use `require` statements when making simple assertions.
- Use `revert` if throwing an error where an assertion is not being made (no custom errors). See [here](https://github.com/ethereum-optimism/optimism/blob/861ae315a6db698a8c0adb1f8eab8311fd96be4c/packages/contracts-bedrock/contracts/L2/OVM_ETH.sol#L31) for an example of this in practice.
- Error strings MUST have the format `"{ContractName}: {message}"` where `message` is a lower case string.
#### Function Parameters
- Function parameters should be prefixed with an underscore.
#### Event Parameters
- Event parameters should NOT be prefixed with an underscore.
#### Spacers
We use spacer variables to account for old storage slots that are no longer being used.
The name of a spacer variable MUST be in the format `spacer_<slot>_<offset>_<length>` where `<slot>` is the original storage slot number, `<offset>` is the original offset position within the storage slot, and `<length>` is the original size of the variable.
Spacers MUST be `private`.
### Proxy by Default
All contracts should be assumed to live behind proxies (except in certain special circumstances).
This means that new contracts MUST be built under the assumption of upgradeability.
We use a minimal [`Proxy`](./contracts/universal/Proxy.sol) contract designed to be owned by a corresponding [`ProxyAdmin`](./contracts/universal/ProxyAdmin.sol) which follow the interfaces of OpenZeppelin's `Proxy` and `ProxyAdmin` contracts, respectively.
Unless explicitly discussed otherwise, you MUST include the following basic upgradeability pattern for each new implementation contract:
1. Extend OpenZeppelin's `Initializable` base contract.
2. Include a `uint8 public constant VERSION = X` at the TOP of your contract.
3. Include a function `initialize` with the modifier `reinitializer(VERSION)`.
4. In the `constructor`, set any `immutable` variables and call the `initialize` function for setting mutables.
### Versioning
All (non-library and non-abstract) contracts MUST extend the `Semver` base contract which exposes a `version()` function that returns a semver-compliant version string.
During the Bedrock development process the `Semver` value for all contracts SHOULD return `0.0.1` (this is not particularly important, but it's an easy standard to follow).
When the initial Bedrock upgrade is released, the `Semver` value MUST be updated to `1.0.0`.
After the initial Bedrock upgrade, contracts MUST use the following versioning scheme:
- `patch` releases are to be used only for changes that do NOT modify contract bytecode (such as updating comments).
- `minor` releases are to be used for changes that modify bytecode OR changes that expand the contract ABI provided that these changes do NOT break the existing interface.
- `major` releases are to be used for changes that break the existing contract interface OR changes that modify the security model of a contract.
#### Exceptions
We have made an exception to the `Semver` rule for the `WETH` contract to avoid making changes to a well-known, simple, and recognizable contract.
### Dependencies
Where basic functionality is already supported by an existing contract in the OpenZeppelin library,
we should default to using the Upgradeable version of that contract.
### Tests
Tests are written using Foundry.
All test contracts and functions should be organized and named according to the following guidelines.
These guidelines are also encoded in a script which can be run with:
```
ts-node scripts/forge-test-names.ts
```
_Note: This is a work in progress, not all test files are compliant with these guidelines._
#### Organizing Principles
- Solidity `contract`s are used to organize the test suite similar to how mocha uses describe.
- Every non-trivial state changing function should have a separate contract for happy and sad path
tests. This helps to make it very obvious where there are not yet sad path tests.
- Simpler functions like getters and setters are grouped together into test contracts.
#### Test function naming convention
Test function names are split by underscores, into 3 or 4 parts. An example function name is `test_onlyOwner_callerIsNotOwner_reverts()`.
The parts are: `[method]_[FunctionName]_[reason]_[success]`, where:
- `[method]` is either `test`, `testFuzz`, or `testDiff`
- `[FunctionName]` is the name of the function or higher level behavior being tested.
- `[reason]` is an optional description for the behavior being tested.
- `[status]` must be one of:
- `succeeds`: used for most happy path cases
- `reverts`: used for most sad path cases
- `works`: used for tests which include a mix of happy and sad assertions (these should be broken up if possible)
- `fails`: used for tests which 'fail' in some way other than reverting
- `benchmark`: used for tests intended to establish gas costs
#### Contract Naming Conventions
Test contracts should be named one of the following according to their use:
- `TargetContract_Init` for contracts that perform basic setup to be reused in other test contracts.
- `TargetContract_Function_Test` for contracts containing happy path tests for a given function.
- `TargetContract_Function_TestFail` for contracts containing sad path tests for a given function.
## Withdrawaing From Fee Vaults
See the file `scripts/FeeVaultWithdrawal.s.sol` to withdraw from the L2 fee vaults. It includes
instructions on how to run it. `foundry` is required.
130 changes: 130 additions & 0 deletions packages/contracts-bedrock/STYLE_GUIDE.md
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# Smart Contract Style Guide

This document providing guidance on how we organize and write our smart contracts. For cases where
this document does not provide guidance, please refer to existing contracts for guidance,
with priority on the `L2OutputOracle` and `OptimismPortal`.

## Standards and Conventions

### Style

#### Comments

We use [Seaport](https://github.com/ProjectOpenSea/seaport/blob/main/contracts/Seaport.sol)-style comments with some minor modifications.
Some basic rules:

- Always use `@notice` since it has the same general effect as `@dev` but avoids confusion about when to use one over the other.
- Include a newline between `@notice` and the first `@param`.
- Include a newline between `@param` and the first `@return`.
- Use a line-length of 100 characters.

We also have the following custom tags:

- `@custom:proxied`: Add to a contract whenever it's meant to live behind a proxy.
- `@custom:upgradeable`: Add to a contract whenever it's meant to be used in an upgradeable contract.
- `@custom:semver`: Add to a constructor to indicate the version of a contract.
- `@custom:legacy`: Add to an event or function when it only exists for legacy support.

#### Errors

- Use `require` statements when making simple assertions.
- Use `revert` if throwing an error where an assertion is not being made (no custom errors). See [here](https://github.com/ethereum-optimism/optimism/blob/861ae315a6db698a8c0adb1f8eab8311fd96be4c/packages/contracts-bedrock/contracts/L2/OVM_ETH.sol#L31) for an example of this in practice.
- Error strings MUST have the format `"{ContractName}: {message}"` where `message` is a lower case string.

#### Function Parameters

- Function parameters should be prefixed with an underscore.

#### Event Parameters

- Event parameters should NOT be prefixed with an underscore.

#### Spacers

We use spacer variables to account for old storage slots that are no longer being used.
The name of a spacer variable MUST be in the format `spacer_<slot>_<offset>_<length>` where `<slot>` is the original storage slot number, `<offset>` is the original offset position within the storage slot, and `<length>` is the original size of the variable.
Spacers MUST be `private`.

### Proxy by Default

All contracts should be assumed to live behind proxies (except in certain special circumstances).
This means that new contracts MUST be built under the assumption of upgradeability.
We use a minimal [`Proxy`](./contracts/universal/Proxy.sol) contract designed to be owned by a corresponding [`ProxyAdmin`](./contracts/universal/ProxyAdmin.sol) which follow the interfaces of OpenZeppelin's `Proxy` and `ProxyAdmin` contracts, respectively.

Unless explicitly discussed otherwise, you MUST include the following basic upgradeability pattern for each new implementation contract:

1. Extend OpenZeppelin's `Initializable` base contract.
2. Include a `uint8 public constant VERSION = X` at the TOP of your contract.
3. Include a function `initialize` with the modifier `reinitializer(VERSION)`.
4. In the `constructor`, set any `immutable` variables and call the `initialize` function for setting mutables.

### Versioning

All (non-library and non-abstract) contracts MUST extend the `Semver` base contract which exposes a `version()` function that returns a semver-compliant version string.
During the Bedrock development process the `Semver` value for all contracts SHOULD return `0.0.1` (this is not particularly important, but it's an easy standard to follow).
When the initial Bedrock upgrade is released, the `Semver` value MUST be updated to `1.0.0`.

After the initial Bedrock upgrade, contracts MUST use the following versioning scheme:

- `patch` releases are to be used only for changes that do NOT modify contract bytecode (such as updating comments).
- `minor` releases are to be used for changes that modify bytecode OR changes that expand the contract ABI provided that these changes do NOT break the existing interface.
- `major` releases are to be used for changes that break the existing contract interface OR changes that modify the security model of a contract.

#### Exceptions

We have made an exception to the `Semver` rule for the `WETH` contract to avoid making changes to a well-known, simple, and recognizable contract.

### Dependencies

Where basic functionality is already supported by an existing contract in the OpenZeppelin library,
we should default to using the Upgradeable version of that contract.

### Tests

Tests are written using Foundry.

All test contracts and functions should be organized and named according to the following guidelines.

These guidelines are also encoded in a script which can be run with:

```
ts-node scripts/forge-test-names.ts
```

_Note: This is a work in progress, not all test files are compliant with these guidelines._

#### Organizing Principles

- Solidity `contract`s are used to organize the test suite similar to how mocha uses describe.
- Every non-trivial state changing function should have a separate contract for happy and sad path
tests. This helps to make it very obvious where there are not yet sad path tests.
- Simpler functions like getters and setters are grouped together into test contracts.

#### Test function naming convention

Test function names are split by underscores, into 3 or 4 parts. An example function name is `test_onlyOwner_callerIsNotOwner_reverts()`.

The parts are: `[method]_[FunctionName]_[reason]_[success]`, where:

- `[method]` is either `test`, `testFuzz`, or `testDiff`
- `[FunctionName]` is the name of the function or higher level behavior being tested.
- `[reason]` is an optional description for the behavior being tested.
- `[status]` must be one of:
- `succeeds`: used for most happy path cases
- `reverts`: used for most sad path cases
- `works`: used for tests which include a mix of happy and sad assertions (these should be broken up if possible)
- `fails`: used for tests which 'fail' in some way other than reverting
- `benchmark`: used for tests intended to establish gas costs

#### Contract Naming Conventions

Test contracts should be named one of the following according to their use:

- `TargetContract_Init` for contracts that perform basic setup to be reused in other test contracts.
- `TargetContract_Function_Test` for contracts containing happy path tests for a given function.
- `TargetContract_Function_TestFail` for contracts containing sad path tests for a given function.

## Withdrawaing From Fee Vaults

See the file `scripts/FeeVaultWithdrawal.s.sol` to withdraw from the L2 fee vaults. It includes
instructions on how to run it. `foundry` is required.

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