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Merge pull request #2 from Norkart/shove
Implements a two-finger shove gesture
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src/com/almeros/android/multitouch/gesturedetectors/ShoveGestureDetector.java
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package com.almeros.android.multitouch.gesturedetectors; | ||
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import android.content.Context; | ||
import android.view.MotionEvent; | ||
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/** | ||
* @author Robert Nordan (robert.nordan@norkart.no) | ||
* | ||
* Copyright (c) 2013, Norkart AS | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: | ||
* | ||
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. | ||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the distribution. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, | ||
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | ||
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | ||
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, | ||
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY | ||
* OF SUCH DAMAGE. | ||
*/ | ||
public class ShoveGestureDetector extends TwoFingerGestureDetector { | ||
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/** | ||
* Listener which must be implemented which is used by ShoveGestureDetector | ||
* to perform callbacks to any implementing class which is registered to a | ||
* ShoveGestureDetector via the constructor. | ||
* | ||
* @see ShoveGestureDetector.SimpleOnShoveGestureListener | ||
*/ | ||
public interface OnShoveGestureListener { | ||
public boolean onShove(ShoveGestureDetector detector); | ||
public boolean onShoveBegin(ShoveGestureDetector detector); | ||
public void onShoveEnd(ShoveGestureDetector detector); | ||
} | ||
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/** | ||
* Helper class which may be extended and where the methods may be | ||
* implemented. This way it is not necessary to implement all methods | ||
* of OnShoveGestureListener. | ||
*/ | ||
public static class SimpleOnShoveGestureListener implements OnShoveGestureListener { | ||
public boolean onShove(ShoveGestureDetector detector) { | ||
return false; | ||
} | ||
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public boolean onShoveBegin(ShoveGestureDetector detector) { | ||
return true; | ||
} | ||
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public void onShoveEnd(ShoveGestureDetector detector) { | ||
// Do nothing, overridden implementation may be used | ||
} | ||
} | ||
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private float mPrevAverageY; | ||
private float mCurrAverageY; | ||
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private final OnShoveGestureListener mListener; | ||
private boolean mSloppyGesture; | ||
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public ShoveGestureDetector(Context context, OnShoveGestureListener listener) { | ||
super(context); | ||
mListener = listener; | ||
} | ||
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@Override | ||
protected void handleStartProgressEvent(int actionCode, MotionEvent event){ | ||
switch (actionCode) { | ||
case MotionEvent.ACTION_POINTER_DOWN: | ||
// At least the second finger is on screen now | ||
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resetState(); // In case we missed an UP/CANCEL event | ||
mPrevEvent = MotionEvent.obtain(event); | ||
mTimeDelta = 0; | ||
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updateStateByEvent(event); | ||
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// See if we have a sloppy gesture | ||
mSloppyGesture = isSloppyGesture(event); | ||
if(!mSloppyGesture){ | ||
// No, start gesture now | ||
mGestureInProgress = mListener.onShoveBegin(this); | ||
} | ||
break; | ||
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case MotionEvent.ACTION_MOVE: | ||
if (!mSloppyGesture) { | ||
break; | ||
} | ||
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// See if we still have a sloppy gesture | ||
mSloppyGesture = isSloppyGesture(event); | ||
if(!mSloppyGesture){ | ||
// No, start normal gesture now | ||
mGestureInProgress = mListener.onShoveBegin(this); | ||
} | ||
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break; | ||
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case MotionEvent.ACTION_POINTER_UP: | ||
if (!mSloppyGesture) { | ||
break; | ||
} | ||
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break; | ||
} | ||
} | ||
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@Override | ||
protected void handleInProgressEvent(int actionCode, MotionEvent event){ | ||
switch (actionCode) { | ||
case MotionEvent.ACTION_POINTER_UP: | ||
// Gesture ended but | ||
updateStateByEvent(event); | ||
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if (!mSloppyGesture) { | ||
mListener.onShoveEnd(this); | ||
} | ||
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resetState(); | ||
break; | ||
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case MotionEvent.ACTION_CANCEL: | ||
if (!mSloppyGesture) { | ||
mListener.onShoveEnd(this); | ||
} | ||
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resetState(); | ||
break; | ||
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case MotionEvent.ACTION_MOVE: | ||
updateStateByEvent(event); | ||
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// Only accept the event if our relative pressure is within | ||
// a certain limit. This can help filter shaky data as a | ||
// finger is lifted. Also check that shove is meaningful. | ||
if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD | ||
&& Math.abs(getShovePixelsDelta()) > 0.5f) { | ||
final boolean updatePrevious = mListener.onShove(this); | ||
if (updatePrevious) { | ||
mPrevEvent.recycle(); | ||
mPrevEvent = MotionEvent.obtain(event); | ||
} | ||
} | ||
break; | ||
} | ||
} | ||
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@Override | ||
protected void resetState() { | ||
super.resetState(); | ||
mSloppyGesture = false; | ||
mPrevAverageY = 0.0f; | ||
mCurrAverageY = 0.0f; | ||
} | ||
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@Override | ||
protected void updateStateByEvent(MotionEvent curr){ | ||
super.updateStateByEvent(curr); | ||
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final MotionEvent prev = mPrevEvent; | ||
float py0 = prev.getY(0); | ||
float py1 = prev.getY(1); | ||
mPrevAverageY = (py0 + py1) / 2.0f; | ||
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float cy0 = curr.getY(0); | ||
float cy1 = curr.getY(1); | ||
mCurrAverageY = (cy0 + cy1) / 2.0f; | ||
} | ||
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@Override | ||
protected boolean isSloppyGesture(MotionEvent event){ | ||
boolean sloppy = super.isSloppyGesture(event); | ||
if (sloppy) | ||
return true; | ||
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// If it's not traditionally sloppy, we check if the angle between fingers | ||
// is acceptable. | ||
double angle = Math.abs(Math.atan2(mCurrFingerDiffY, mCurrFingerDiffX)); | ||
//about 20 degrees, left or right | ||
return !(( 0.0f < angle && angle < 0.35f) | ||
|| 2.79f < angle && angle < Math.PI); | ||
} | ||
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/** | ||
* Return the distance in pixels from the previous shove event to the current | ||
* event. | ||
* | ||
* @return The current distance in pixels. | ||
*/ | ||
public float getShovePixelsDelta() { | ||
return mCurrAverageY - mPrevAverageY; | ||
} | ||
} |