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Merge pull request #2 from Norkart/shove
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Implements a two-finger shove gesture
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Almeros committed Oct 1, 2013
2 parents bca8906 + 74491a5 commit 3646c8c
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7 changes: 6 additions & 1 deletion README.md
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Expand Up @@ -37,6 +37,11 @@ normal or previous finger positions)
Convenience gesture detector to keep it easy moving an object around with one
ore more fingers without losing the clean usage of the gesture detector pattern.

### ShoveGestureDetector

Detects a vertical two-finger shove. (If you place two fingers on screen with less than a 20 degree angle between them,
this will detact movement on the Y-axis.)

### ScaleGestureDetector (default Android)

This one is NOT in this framework, but is gesture detector that resides in the
Expand All @@ -53,4 +58,4 @@ detector class for two finger operations should extend.

License
------------
This prject is licensed with the 2-clause BSD license.
This prject is licensed with the 2-clause BSD license.
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package com.almeros.android.multitouch.gesturedetectors;

import android.content.Context;
import android.view.MotionEvent;

/**
* @author Robert Nordan (robert.nordan@norkart.no)
*
* Copyright (c) 2013, Norkart AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
public class ShoveGestureDetector extends TwoFingerGestureDetector {

/**
* Listener which must be implemented which is used by ShoveGestureDetector
* to perform callbacks to any implementing class which is registered to a
* ShoveGestureDetector via the constructor.
*
* @see ShoveGestureDetector.SimpleOnShoveGestureListener
*/
public interface OnShoveGestureListener {
public boolean onShove(ShoveGestureDetector detector);
public boolean onShoveBegin(ShoveGestureDetector detector);
public void onShoveEnd(ShoveGestureDetector detector);
}

/**
* Helper class which may be extended and where the methods may be
* implemented. This way it is not necessary to implement all methods
* of OnShoveGestureListener.
*/
public static class SimpleOnShoveGestureListener implements OnShoveGestureListener {
public boolean onShove(ShoveGestureDetector detector) {
return false;
}

public boolean onShoveBegin(ShoveGestureDetector detector) {
return true;
}

public void onShoveEnd(ShoveGestureDetector detector) {
// Do nothing, overridden implementation may be used
}
}

private float mPrevAverageY;
private float mCurrAverageY;

private final OnShoveGestureListener mListener;
private boolean mSloppyGesture;

public ShoveGestureDetector(Context context, OnShoveGestureListener listener) {
super(context);
mListener = listener;
}

@Override
protected void handleStartProgressEvent(int actionCode, MotionEvent event){
switch (actionCode) {
case MotionEvent.ACTION_POINTER_DOWN:
// At least the second finger is on screen now

resetState(); // In case we missed an UP/CANCEL event
mPrevEvent = MotionEvent.obtain(event);
mTimeDelta = 0;

updateStateByEvent(event);

// See if we have a sloppy gesture
mSloppyGesture = isSloppyGesture(event);
if(!mSloppyGesture){
// No, start gesture now
mGestureInProgress = mListener.onShoveBegin(this);
}
break;

case MotionEvent.ACTION_MOVE:
if (!mSloppyGesture) {
break;
}

// See if we still have a sloppy gesture
mSloppyGesture = isSloppyGesture(event);
if(!mSloppyGesture){
// No, start normal gesture now
mGestureInProgress = mListener.onShoveBegin(this);
}

break;

case MotionEvent.ACTION_POINTER_UP:
if (!mSloppyGesture) {
break;
}

break;
}
}


@Override
protected void handleInProgressEvent(int actionCode, MotionEvent event){
switch (actionCode) {
case MotionEvent.ACTION_POINTER_UP:
// Gesture ended but
updateStateByEvent(event);

if (!mSloppyGesture) {
mListener.onShoveEnd(this);
}

resetState();
break;

case MotionEvent.ACTION_CANCEL:
if (!mSloppyGesture) {
mListener.onShoveEnd(this);
}

resetState();
break;

case MotionEvent.ACTION_MOVE:
updateStateByEvent(event);

// Only accept the event if our relative pressure is within
// a certain limit. This can help filter shaky data as a
// finger is lifted. Also check that shove is meaningful.
if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD
&& Math.abs(getShovePixelsDelta()) > 0.5f) {
final boolean updatePrevious = mListener.onShove(this);
if (updatePrevious) {
mPrevEvent.recycle();
mPrevEvent = MotionEvent.obtain(event);
}
}
break;
}
}

@Override
protected void resetState() {
super.resetState();
mSloppyGesture = false;
mPrevAverageY = 0.0f;
mCurrAverageY = 0.0f;
}

@Override
protected void updateStateByEvent(MotionEvent curr){
super.updateStateByEvent(curr);

final MotionEvent prev = mPrevEvent;
float py0 = prev.getY(0);
float py1 = prev.getY(1);
mPrevAverageY = (py0 + py1) / 2.0f;

float cy0 = curr.getY(0);
float cy1 = curr.getY(1);
mCurrAverageY = (cy0 + cy1) / 2.0f;
}

@Override
protected boolean isSloppyGesture(MotionEvent event){
boolean sloppy = super.isSloppyGesture(event);
if (sloppy)
return true;

// If it's not traditionally sloppy, we check if the angle between fingers
// is acceptable.
double angle = Math.abs(Math.atan2(mCurrFingerDiffY, mCurrFingerDiffX));
//about 20 degrees, left or right
return !(( 0.0f < angle && angle < 0.35f)
|| 2.79f < angle && angle < Math.PI);
}


/**
* Return the distance in pixels from the previous shove event to the current
* event.
*
* @return The current distance in pixels.
*/
public float getShovePixelsDelta() {
return mCurrAverageY - mPrevAverageY;
}
}

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