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Sample intelligent app features provided as reusable .NET components

C# 208 19 Updated Sep 18, 2024

jQuery plugin for adding web signature functionality

JavaScript 694 529 Updated Mar 1, 2023

MSVC's implementation of the C++ Standard Library.

C++ 10,056 1,481 Updated Sep 21, 2024

A small 2D physics engine

C++ 863 117 Updated Jan 10, 2020

Microsoft Fluent UI Blazor components library. For use with ASP.NET Core Blazor applications

C# 3,678 351 Updated Sep 20, 2024

Rust for Windows

Rust 10,325 485 Updated Sep 20, 2024

The new Dev Home experience for Windows!

C# 3,567 312 Updated Sep 21, 2024

Documentation for extending Visual Studio with new types of projects.

311 87 Updated Apr 24, 2024

The .NET Project System for Visual Studio

C# 967 386 Updated Sep 17, 2024

A reference .NET application implementing an eCommerce site

C# 5,524 1,627 Updated Sep 16, 2024

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,164 271 Updated Sep 5, 2024

How to write a very simple JIT compiler

C 1,762 96 Updated May 3, 2021

Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.

C# 7,868 1,253 Updated Sep 21, 2024

Fully functional example projects showing how to create VISX installable Item and Project templates in Visual Studio

C# 7 2 Updated May 21, 2017

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 6,461 419 Updated Sep 20, 2024

CPU Based Rasterizer Engine

C++ 169 13 Updated Sep 1, 2021

A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.

C++ 90 10 Updated Sep 18, 2018

Hobby software rasterizer.

C 65 6 Updated Apr 11, 2020

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

C++ 1,535 236 Updated Sep 20, 2024

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

C 1,430 134 Updated Mar 24, 2023

Basic renderer to be used as a starting project for the game physics book series

C++ 231 44 Updated Jun 25, 2024

Sample code referenced by the .NET documentation

C# 3,356 5,068 Updated Sep 18, 2024

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

C++ 393 73 Updated Jan 3, 2023

The Physics engine that accompanies the book "Game Physics Engine Design"

C++ 926 262 Updated Sep 25, 2023

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

C++ 1,121 211 Updated Sep 18, 2024

Mesh parameterization / UV unwrapping library

C++ 2,025 216 Updated Jun 16, 2024

File formats dissections and more...

Assembly 10,451 734 Updated Feb 18, 2024

Single C++ header/source file that implements modern delegates

C++ 59 11 Updated Aug 18, 2024

Game engine project in C++/DX11 to explore software infrastructure ideas

C++ 40 15 Updated Aug 20, 2024
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