Stars
Sample intelligent app features provided as reusable .NET components
jQuery plugin for adding web signature functionality
MSVC's implementation of the C++ Standard Library.
Microsoft Fluent UI Blazor components library. For use with ASP.NET Core Blazor applications
Documentation for extending Visual Studio with new types of projects.
A reference .NET application implementing an eCommerce site
Dagor Engine and Tools source code from Gaijin Games KFT
How to write a very simple JIT compiler
Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
Fully functional example projects showing how to create VISX installable Item and Project templates in Visual Studio
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Basic renderer to be used as a starting project for the game physics book series
Sample code referenced by the .NET documentation
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
The Physics engine that accompanies the book "Game Physics Engine Design"
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Single C++ header/source file that implements modern delegates
Game engine project in C++/DX11 to explore software infrastructure ideas