-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
455 changed files
with
32,377 additions
and
16,584 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,14 +1,23 @@ | ||
BMS/Library/* | ||
BMS/obj/* | ||
BMS/Logs/* | ||
BMS/Temp/* | ||
BMS/.vs/* | ||
rhythm_saber(test)/Library/* | ||
rhythm_saber(test)/obj/* | ||
rhythm_saber(test)/Logs/* | ||
rhythm_saber(test)/Temp/* | ||
rhythm_saber(test)/.vs/* | ||
RhythmGame/RhythmGame/.vs/ | ||
PlayerPrefs/New Unity Project/Library/* | ||
PlayerPrefs/New Unity Project/Logs/* | ||
PlayerPrefs/New Unity Project/obj/* | ||
objectPool/objpool/Library/* | ||
objectpool/objpool/Logs/* | ||
objectpool/objpool/obj/* | ||
objectpool/objpool/temp/* | ||
objectpool/objpool/.vs/* | ||
FSM/Library/ | ||
FSM/obj/ | ||
FSM/.vs/ | ||
Steamworks/SteamWorksTest/Library/PackageCache/com.unity.timeline@1.2.14/Editor/Extensions/TrackExtensions.cs | ||
Steamworks/SteamWorksTest/Library/ | ||
Steamworks/SteamWorksTest/Temp/UnityTempFile-70a947288fac5144aaf95bf1a8bbda6d | ||
Steamworks/SteamWorksTest/Temp/ | ||
Steamworks/build/ | ||
Steamworks/SteamWorksTest/.vs/ | ||
RhythmGame/RhythmGame/Library/ | ||
RhythmGame/RhythmGame/Temp/ | ||
RhythmGame/RhythmGame/obj/ | ||
ACTIONFUNCLINQ/New Unity Project/Library/ | ||
Steamworks/SteamWorksTest/obj/Debug/Assembly-CSharp-firstpass.csproj.FileListAbsolute.txt | ||
Steamworks/SteamWorksTest/obj/ | ||
ACTIONFUNCLINQ/New Unity Project/Assets/SolarSystemPackage/ |
Binary file not shown.
Empty file.
Binary file added
BIN
+4 KB
ACTIONFUNCLINQ/New Unity Project/.vs/New Unity Project/v15/Server/sqlite3/storage.ide
Binary file not shown.
Binary file added
BIN
+32 KB
ACTIONFUNCLINQ/New Unity Project/.vs/New Unity Project/v15/Server/sqlite3/storage.ide-shm
Binary file not shown.
Binary file added
BIN
+96.6 KB
ACTIONFUNCLINQ/New Unity Project/.vs/New Unity Project/v15/Server/sqlite3/storage.ide-wal
Binary file not shown.
457 changes: 232 additions & 225 deletions
457
BMS/Assembly-CSharp.csproj → .../New Unity Project/Assembly-CSharp.csproj
Large diffs are not rendered by default.
Oops, something went wrong.
2 changes: 1 addition & 1 deletion
2
BMS/Assets/Rhythm Game Tutorial/Scenes.meta → ...LINQ/New Unity Project/Assets/Scenes.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
2 changes: 1 addition & 1 deletion
2
BMS/Assets/Rhythm Game Tutorial.meta → ...ty Project/Assets/SolarSystemPackage.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
11 changes: 6 additions & 5 deletions
11
rhythm_saber(test)/Packages/manifest.json → .../New Unity Project/Packages/manifest.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
17 changes: 17 additions & 0 deletions
17
ACTIONFUNCLINQ/New Unity Project/ProjectSettings/AudioManager.asset
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!11 &1 | ||
AudioManager: | ||
m_ObjectHideFlags: 0 | ||
m_Volume: 1 | ||
Rolloff Scale: 1 | ||
Doppler Factor: 1 | ||
Default Speaker Mode: 2 | ||
m_SampleRate: 0 | ||
m_DSPBufferSize: 0 | ||
m_VirtualVoiceCount: 512 | ||
m_RealVoiceCount: 32 | ||
m_SpatializerPlugin: | ||
m_AmbisonicDecoderPlugin: | ||
m_DisableAudio: 0 | ||
m_VirtualizeEffects: 1 |
File renamed without changes.
19 changes: 19 additions & 0 deletions
19
ACTIONFUNCLINQ/New Unity Project/ProjectSettings/DynamicsManager.asset
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!55 &1 | ||
PhysicsManager: | ||
m_ObjectHideFlags: 0 | ||
serializedVersion: 3 | ||
m_Gravity: {x: 0, y: -9.81, z: 0} | ||
m_DefaultMaterial: {fileID: 0} | ||
m_BounceThreshold: 2 | ||
m_SleepThreshold: 0.005 | ||
m_DefaultContactOffset: 0.01 | ||
m_DefaultSolverIterations: 6 | ||
m_DefaultSolverVelocityIterations: 1 | ||
m_QueriesHitBackfaces: 0 | ||
m_QueriesHitTriggers: 1 | ||
m_EnableAdaptiveForce: 0 | ||
m_EnablePCM: 1 | ||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff | ||
m_AutoSimulation: 1 |
7 changes: 7 additions & 0 deletions
7
ACTIONFUNCLINQ/New Unity Project/ProjectSettings/EditorBuildSettings.asset
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!1045 &1 | ||
EditorBuildSettings: | ||
m_ObjectHideFlags: 0 | ||
serializedVersion: 2 | ||
m_Scenes: [] |
Oops, something went wrong.