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Additional tools for Visual Effect Artists

C# 1,121 108 Updated Mar 29, 2023

Three Ways of Generating Terrain with Erosion Features

Python 807 50 Updated Nov 22, 2022

Unity VFX Graph samples with SDF (signed distance field)

850 82 Updated Sep 3, 2024

A series of Houdini shelf tools that are geared towards game developers!

Python 1,026 213 Updated Feb 28, 2023

Houdini recipe files repository.

Mathematica 960 155 Updated Sep 7, 2024

Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes

C# 9,681 1,812 Updated Apr 9, 2023

My personal collection of Houdini HDAs

60 16 Updated Aug 12, 2019

📚 免费的计算机编程类中文书籍,欢迎投稿

111,338 28,208 Updated Jul 15, 2024

Procedural city generation demo

CoffeeScript 210 40 Updated Oct 24, 2021

Post Processing Stack

C# 3,704 746 Updated Jun 5, 2024

UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

C# 1,972 256 Updated Apr 29, 2021

Unity C# reference source code.

C# 11,759 2,476 Updated Oct 1, 2024

Simple examples of Unity shader graphs.

C# 1,171 110 Updated Nov 16, 2018

A library of Shaders created using Unity's Shader Graph.

ShaderLab 1,765 302 Updated Jun 3, 2020

Some demo created by Unity Shader

ShaderLab 711 233 Updated Mar 15, 2021

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,086 1,679 Updated Oct 16, 2021

💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

C++ 1,038 439 Updated Apr 26, 2018

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

C++ 603 113 Updated Jan 18, 2018

📖 书籍《Unity Shader入门精要》源代码

ShaderLab 5,476 1,611 Updated Feb 23, 2023

The October CMS Documentation

175 227 Updated Sep 30, 2024