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Additional tools for Visual Effect Artists
Three Ways of Generating Terrain with Erosion Features
Unity VFX Graph samples with SDF (signed distance field)
A series of Houdini shelf tools that are geared towards game developers!
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Unity C# reference source code.
Simple examples of Unity shader graphs.
A library of Shaders created using Unity's Shader Graph.
Some demo created by Unity Shader
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
📖 书籍《Unity Shader入门精要》源代码