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Bugfix/issue 28 mod156 vertices bone weights #30

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merged 7 commits into from
May 27, 2017

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Brachi
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@Brachi Brachi commented May 27, 2017

Fixes #28
Fixes #27
Fixes #23

… into one, no need to iterate. After testing in-game
…mal places in the bounding box can result in the vertex location to be greater than 1.0, which wasn't wanted and caused long artifacts in a mesh
…with use_deform = False. This makes it easier to use the armature when modding and using automatic weights
@Brachi Brachi merged commit a32ec6c into develop May 27, 2017
@Brachi Brachi deleted the bugfix/ISSUE-28-mod156-vertices-bone-weights branch May 27, 2017 19:24
@Brachi Brachi mentioned this pull request May 27, 2017
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