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- port SLikeNet 0.1.0 changes from SVN to Git - part 41
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MICROSOFT SOFTWARE LICENSE TERMS | ||
MICROSOFT DIRECTX SOFTWARE DEVELOPMENT KIT (SDK) | ||
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft | ||
� updates, | ||
� supplements, | ||
� Internet-based services, and | ||
� support services | ||
for this software, unless other terms accompany those items. If so, those terms apply. | ||
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE. | ||
If you comply with these license terms, you have the rights below. | ||
1. INSTALLATION AND USE RIGHTS. | ||
a. Installation and Use. You may install and use any number of copies of the software on your devices. | ||
b. Included Microsoft Programs. The software contains other Microsoft programs. The license terms with those programs apply to your use of them. | ||
2. ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS. | ||
a. Media Elements and Templates. You may copy and use images, clip art, animations, sounds, music, shapes, video clips and templates provided with the software and identified for such use in documents and projects that you create. You may distribute those documents and projects non-commercially. If you wish to use these media elements or templates for any other purpose, go to www.microsoft.com/permission to learn whether that use is allowed. | ||
b. Distributable Code. The software contains code that you are permitted to distribute in programs you develop if you comply with the terms below. | ||
i. Right to Use and Distribute. The code and text files listed below are �Distributable Code.� | ||
� DIRECTX REDIST.TXT Files. You may copy and distribute the object code form of code listed in DIRECTX REDIST.TXT files. | ||
� Sample Code. You may modify, copy, and distribute the source and object code form of code marked as �sample�, as well as those marked as follows: | ||
\Utilities\bin\x86\dxerr | ||
\Utilities\bin\x64\dxerr | ||
\Utilities\bin\x86\dxtex | ||
\Utilities\bin\x64\dxtex | ||
\Utilities\bin\x86\DxViewer | ||
\Utilities\bin\x64\DxViewer | ||
\Utilities\bin\x86\GDFTrace | ||
\Utilities\bin\x64\GDFTrace | ||
\Utilities\bin\x86\MeshConvert | ||
\Utilities\bin\x64\MeshConvert | ||
\Utilities\Source\Sas | ||
\Utilities\Source\Effects11 | ||
� Third Party Distribution. You may permit distributors of your programs to copy and distribute the Distributable Code as part of those programs. | ||
ii. Distribution Requirements. For any Distributable Code you distribute, you must | ||
� add significant primary functionality to it in your programs; | ||
� require distributors and external end users to agree to terms that protect it at least as much as this agreement; | ||
� display your valid copyright notice on your programs; and | ||
� indemnify, defend, and hold harmless Microsoft from any claims, including attorneys� fees, related to the distribution or use of your programs. | ||
iii. Distribution Restrictions. You may not | ||
� alter any copyright, trademark or patent notice in the Distributable Code; | ||
� use Microsoft�s trademarks in your programs� names or in a way that suggests your programs come from or are endorsed by Microsoft; | ||
� distribute Distributable Code to run on a platform other than the Windows, Xbox and Windows Mobile platforms; | ||
� include Distributable Code in malicious, deceptive or unlawful programs; or | ||
� modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that | ||
� the code be disclosed or distributed in source code form; or | ||
� others have the right to modify it. | ||
3. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not | ||
� disclose the results of any benchmark tests of the software to any third party without Microsoft�s prior written approval; | ||
� work around any technical limitations in the software; | ||
� reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation; | ||
� make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation; | ||
� publish the software for others to copy; | ||
� rent, lease or lend the software; or | ||
� use the software for commercial software hosting services. | ||
4. BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software. | ||
5. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes. | ||
6. EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting. | ||
7. SUPPORT SERVICES. Because this software is �as is,� we may not provide support services for it. | ||
8. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services. | ||
9. APPLICABLE LAW. | ||
a. United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort. | ||
b. Outside the United States. If you acquired the software in any other country, the laws of that country apply. | ||
10. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so. | ||
11. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED �AS-IS.� YOU BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. | ||
12. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES. | ||
This limitation applies to | ||
� anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and | ||
� claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law. | ||
It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages. | ||
Please note: As this software is distributed in Quebec, Canada, some of the clauses in this agreement are provided below in French. | ||
Remarque : Ce logiciel �tant distribu� au Qu�bec, Canada, certaines des clauses dans ce contrat sont fournies ci-dessous en fran�ais. | ||
EXON�RATION DE GARANTIE. Le logiciel vis� par une licence est offert � tel quel �. Toute utilisation de ce logiciel est � votre seule risque et p�ril. Microsoft n�accorde aucune autre garantie expresse. Vous pouvez b�n�ficier de droits additionnels en vertu du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles sont permises par le droit locale, les garanties implicites de qualit� marchande, d�ad�quation � un usage particulier et d�absence de contrefa�on sont exclues. | ||
LIMITATION DES DOMMAGES-INT�R�TS ET EXCLUSION DE RESPONSABILIT� POUR LES DOMMAGES. Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages directs uniquement � hauteur de 5,00 $ US. Vous ne pouvez pr�tendre � aucune indemnisation pour les autres dommages, y compris les dommages sp�ciaux, indirects ou accessoires et pertes de b�n�fices. | ||
Cette limitation concerne : | ||
� tout ce qui est reli� au logiciel, aux services ou au contenu (y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et | ||
� les r�clamations au titre de violation de contrat ou de garantie, ou au titre de responsabilit� stricte, de n�gligence ou d�une autre faute dans la limite autoris�e par la loi en vigueur. | ||
Elle s�applique �galement, m�me si Microsoft connaissait ou devrait conna�tre l��ventualit� d�un tel dommage. Si votre pays n�autorise pas l�exclusion ou la limitation de responsabilit� pour les dommages indirects, accessoires ou de quelque nature que ce soit, il se peut que la limitation ou l�exclusion ci-dessus ne s�appliquera pas � votre �gard. | ||
EFFET JURIDIQUE. Le pr�sent contrat d�crit certains droits juridiques. Vous pourriez avoir d�autres droits pr�vus par les lois de votre pays. Le pr�sent contrat ne modifie pas les droits que vous conf�rent les lois de votre pays si celles-ci ne le permettent pas. |
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Copyright 2006 Andreas Schneider <mail@cynapses.org> | ||
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: | ||
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1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. | ||
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2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. | ||
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3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Copyright (C) 2002-2015 Nikolaus Gebhardt | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
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Please note that the Irrlicht Engine is based in part on the work of the | ||
Independent JPEG Group, the zlib and libPng. This means that if you use | ||
the Irrlicht Engine in your product, you must acknowledge somewhere in your | ||
documentation that you've used the IJPG code. It would also be nice to mention | ||
that you use the Irrlicht Engine, the zlib and libPng. See the | ||
corresponding license files for further informations. It is also possible to disable | ||
usage of those additional libraries by defines in the IrrCompileConfig.h header and | ||
recompiling the engine. |
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License For Customer Use of NVIDIA Software | ||
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IMPORTANT NOTICE -- READ CAREFULLY: This License For Customer Use of | ||
NVIDIA Software ("LICENSE") is the agreement which governs use of the | ||
software of NVIDIA Corporation and its subsidiaries ("NVIDIA") downloadable | ||
herefrom, including computer software and associated printed materials | ||
("SOFTWARE"). By downloading, installing, copying, or otherwise using the | ||
SOFTWARE, you agree to be bound by the terms of this LICENSE. If you do | ||
not agree to the terms of this LICENSE, do not download the SOFTWARE. | ||
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RECITALS | ||
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Use of NVIDIA's products requires three elements: the SOFTWARE, the hardware | ||
on a graphics controller board, and a personal computer. The SOFTWARE is | ||
protected by copyright laws and international copyright treaties, as well as | ||
other intellectual property laws and treaties. The SOFTWARE is not sold, and | ||
instead is only licensed for use, strictly in accordance with this document. | ||
The hardware is protected by various patents, and is sold, but this agreement | ||
does not cover that sale, since it may not necessarily be sold as a package | ||
with the SOFTWARE. This agreement sets forth the terms and conditions of the | ||
SOFTWARE LICENSE only. | ||
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1. DEFINITIONS | ||
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1.1 Customer. Customer means the entity or individual that downloads the | ||
SOFTWARE. | ||
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2. GRANT OF LICENSE | ||
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2.1 Rights and Limitations of Grant. NVIDIA hereby grants Customer the | ||
following non-exclusive, worldwide, royalty-free, non-transferable right | ||
to use the SOFTWARE, with the following limitations: | ||
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2.1.1 Rights. Customer may use, reproduce, distribute, publicly display | ||
and publicly perform the SOFTWARE. | ||
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2.1.2 Limitations. | ||
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No Reverse Engineering. Customer may not reverse engineer, decompile, or | ||
disassemble the SOFTWARE, nor attempt in any other manner to obtain the | ||
source code. | ||
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No Modification. The SOFTWARE may be redistributed providing that distributed | ||
Cg compiler and runtime binaries are unmodified, except for decompression and | ||
compression. | ||
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No Rental. Customer may not rent or lease the SOFTWARE to someone else. | ||
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No Support. NVIDIA will not be responsible for providing maintenance and | ||
support to Customer or any other end users for the Software distributed by | ||
Customer or others. | ||
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3. TERMINATION | ||
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This LICENSE will automatically terminate if Customer fails to comply with | ||
any of the terms and conditions hereof. In such event, Customer must destroy | ||
all copies of the SOFTWARE and all of its component parts. | ||
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4. COPYRIGHT | ||
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All title and copyrights in and to the SOFTWARE (including but not limited to | ||
all images, photographs, animations, video, audio, music, text, and other | ||
information incorporated into the SOFTWARE), the accompanying printed | ||
materials, and any copies of the SOFTWARE, are owned by NVIDIA, or its | ||
suppliers. The SOFTWARE is protected by copyright laws and international | ||
treaty provisions. Accordingly, Customer is required to treat the SOFTWARE | ||
like any other copyrighted material. | ||
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Customer agrees that the Software is proprietary information of NVIDIA and | ||
that NVIDIA owns all right, title and interest therein. There are no implied | ||
licenses under this License, and any rights not expressly granted are reserved | ||
by NVIDIA. The Software is not sold, and instead is only licensed for use, | ||
strictly in accordance with this License. All copies of the Software shall | ||
contain NVIDIA's proprietary rights notices as provided therein. Customer | ||
shall not remove or modify any such proprietary rights notices of NVIDIA. This | ||
License will automatically terminate if Customer fails to comply with any of | ||
the terms and conditions hereof. In such event, Customer must cease | ||
reproducing, distributing, or otherwise using the Software and destroy all | ||
copies thereof. | ||
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5. APPLICABLE LAW | ||
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This agreement shall be deemed to have been made in, and shall be construed | ||
pursuant to, the laws of the State of Delaware. Any suit or controversy | ||
arising hereunder shall be brought in the federal or state courts located in | ||
Santa Clara County, California, and each party submits to the venue and | ||
jurisdiction thereof. | ||
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6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY | ||
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6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY | ||
APPLICABLE LAW, THE SOFTWARE IS PROVIDED "AS IS" AND NVIDIA | ||
AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS | ||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED | ||
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||
PURPOSE AND NONINFRINGEMENT. | ||
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6.2 No Liability for Consequential Damages. TO THE MAXIMUM | ||
EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL | ||
NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, | ||
INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER | ||
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF | ||
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS | ||
INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF | ||
THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA | ||
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THESE | ||
LIMITATIONS SHALL APPLY NOTWITHSTANDING ANY FAILURE OF | ||
ESSENTIAL PURPOSE OF ANY LIMITED REMEDY. NVIDIA SHALL HAVE | ||
NO CONTRACTUAL OBLIGATION TO INDEMNIFY CUSTOMER UNDER | ||
THIS LICENSE. CUSTOMER AND/OR END-USERS OF THE SOFTWARE | ||
DISTRIBUTED BY CUSTOMER ASSUME THE ENTIRE COST OF ANY | ||
DAMAGE, LOSS, OR EXPENSE RESULTING FROM THEIR USE OR | ||
EXPLOITATION OF THE SOFTWARE. | ||
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7. MISCELLANEOUS | ||
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The United Nations Convention on Contracts for the International Sale of | ||
Goods is specifically disclaimed. This agreement is the final, complete | ||
and exclusive agreement between the parties relating to the subject matter | ||
hereof, and supersedes all prior or contemporaneous understandings and | ||
agreements relating to such subject matter, whether oral or written. | ||
Customer agrees that it will not ship, transfer or export the SOFTWARE | ||
into any country, or use the SOFTWARE in any manner, prohibited by the | ||
United States Bureau of Export Administration or any export laws, | ||
restrictions or regulations. | ||
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If any provision of this License is held to be invalid or unenforceable | ||
for any reason, the remaining provisions will continue in full force | ||
without being impaired or invalidated in any way. | ||
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No term or provisions hereof shall be deemed waived, and no breach excused, | ||
unless such waiver or consent is in writing and signed by the party claimed | ||
to have waived or consented. The waiver by either party of a breach of any | ||
provision of this License will not operate or be interpreted as a waiver of | ||
any other or subsequent breach. | ||
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This License may be changed only by mutual agreement in writing of the | ||
authorized representatives of the parties. |
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