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Vulkan implementation of a particle rendering system using async compute.

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Async Compute

Vulkan implementations of a particle rendering system using async compute.

Building

  1. Install the Vulkan SDK.
  2. Clone the GitHub repository.
  3. Run git submodule update --init
  4. Use CMake to generate make/project files.
  5. Build.

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Vulkan implementation of a particle rendering system using async compute.

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