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Updated offsets
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MisterY52 committed Jun 29, 2021
1 parent 3a4e771 commit 02bbd7d
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm

Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes

Game version (Steam & Origin): v3.0.3.253
Game version (Steam & Origin): v3.0.6.99
24 changes: 12 additions & 12 deletions apex_dma/offsets.h
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Expand Up @@ -5,10 +5,10 @@

#if VERSION == STEAM

#define OFFSET_ENTITYLIST 0x18eda78
#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
#define OFFSET_NAME_LIST 0x81af640
#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1911448
#define OFFSET_LOCAL_ENT 0x1cc0ce8 //LocalPlayer
#define OFFSET_NAME_LIST 0x8382450
#define OFFSET_THIRDPERSON 0x018f7970 + 0x6c //thirdperson_override + 0x6c

#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
Expand All @@ -20,7 +20,7 @@
#define OFFSET_ZOOMING 0x1be1 //m_bZooming

#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked

#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
Expand All @@ -32,7 +32,7 @@
#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget

#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x40bf468
#define OFFSET_RENDER 0x41e3588

#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0
Expand All @@ -48,10 +48,10 @@

#elif VERSION == ORIGIN

#define OFFSET_ENTITYLIST 0x18eda78
#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
#define OFFSET_NAME_LIST 0x81af640
#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x1911448
#define OFFSET_LOCAL_ENT 0x1cc0ce8 //LocalPlayer
#define OFFSET_NAME_LIST 0x8382450
#define OFFSET_THIRDPERSON 0x018f7970 + 0x6c //thirdperson_override + 0x6c

#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
Expand All @@ -63,7 +63,7 @@
#define OFFSET_ZOOMING 0x1be1 //m_bZooming

#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked

#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
Expand All @@ -75,7 +75,7 @@
#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget

#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x40bf468
#define OFFSET_RENDER 0x41e3588

#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0
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