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Updated offsets
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MisterY52 committed Sep 15, 2021
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm

Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes

Game version (Steam & Origin): v3.0.1.177
Game version (Steam & Origin): v3.0.3.60
64 changes: 32 additions & 32 deletions apex_dma/offsets.h
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Expand Up @@ -5,39 +5,39 @@

#if VERSION == STEAM

#define OFFSET_ENTITYLIST 0x1923578
#define OFFSET_LOCAL_ENT 0x1cd2df8 //LocalPlayer
#define OFFSET_NAME_LIST 0x84067a0
#define OFFSET_THIRDPERSON 0x01909a00 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x192f108
#define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer
#define OFFSET_NAME_LIST 0xb73ec60
#define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c

#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1ACC
#define OFFSET_ZOOMING 0x1bf1 //m_bZooming
#define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c01 //m_bZooming

#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked

#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1EE0
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget

#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x41f5e98
#define OFFSET_RENDER 0x75017e0

#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0
#define OFFSET_BULLET_SCALE 0x1ED8
#define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV

#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

Expand All @@ -48,39 +48,39 @@

#elif VERSION == ORIGIN

#define OFFSET_ENTITYLIST 0x1923578
#define OFFSET_LOCAL_ENT 0x1cd2df8 //LocalPlayer
#define OFFSET_NAME_LIST 0x84067a0
#define OFFSET_THIRDPERSON 0x01909a00 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_ENTITYLIST 0x192f108
#define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer
#define OFFSET_NAME_LIST 0xb73ec60
#define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c

#define OFFSET_TEAM 0x448 //m_iTeamNum
#define OFFSET_HEALTH 0x438 //m_iHealth
#define OFFSET_SHIELD 0x170 //m_shieldHealth
#define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1ACC
#define OFFSET_ZOOMING 0x1bf1 //m_bZooming
#define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c01 //m_bZooming

#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked

#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1EE0
#define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget

#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x41f5e98
#define OFFSET_RENDER 0x75017e0

#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0
#define OFFSET_BULLET_SCALE 0x1ED8
#define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV

#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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