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Mode 1 Changes

Tensuko edited this page Aug 24, 2020 · 2 revisions

There are some changes made to Mode1, load on Startpoint or Trigger. Beside the Scripting is now more based on GIANTS Code, we also added a feature.

  • If you don't add any FillType, Mode1 Driver will wait at Start untill the set % is reached
  • You can now press on the text 'add new fillType' to choose a filltype you want to load
  • That fillType gets added to a list, for up to 5 fillTypes
  • You can move the filltype up and down in the list to change the priority or delete it
  • If you add fillTypes you will gain a new option to load the same fillType into all Trailers or up to 3 Trailers
  • If you have 2 or 3 Trailers, you can change the 1st option from deactivated to different fillTypes for up to 3 Trailers
  • The loaded fillTypes will be selected from top to bottom with the same rules applied

What are the Rules then ?

  • Every fillType will be checked at the silo where you try to load
  • Is the fillType available ? -> not available fillTypes getting ignored
  • Is the Counter > 0 ? -> Counter at 0 will ignore the position
  • How much do I have to load ? -> Load untill set % or as much is available
  • Is there enough to load ? -> this option gets active when min value is > 0% (useful to not make half empty runs)
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