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Refactor Revive Command + fix syntax error
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No idea how I missed the syntax error while reviewing
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Melledy authored and Melledy committed Apr 21, 2022
1 parent 18707f9 commit eb44fc8
Showing 1 changed file with 33 additions and 33 deletions.
Original file line number Diff line number Diff line change
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package emu.grasscutter.command.commands;

import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.TeamManager;
//import emu.grasscutter.game.avatar.GenshinAvatar;
//import emu.grasscutter.game.TeamInfo;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;

import java.util.List;

@Command(label = "revive", aliases = {"rev"},
usage = "revive|rev", description = "Revive character(s) that died)")
public class Revive implements CommandHandler {
//private Object teamId;

@Override
public void execute(GenshinPlayer player, List<String> args) {
for (EntityAvatar entity2 : TeamManager.getActiveTeam()) {
entity2.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
);
player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar()));
}
player.dropMessage("Character revived.");
}
}
package emu.grasscutter.command.commands;

import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.TeamManager;
//import emu.grasscutter.game.avatar.GenshinAvatar;
//import emu.grasscutter.game.TeamInfo;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;

import java.util.List;

@Command(label = "revive", aliases = {"rev"},
usage = "revive|rev", description = "Revive character(s) that died)")
public class ReviveCommand implements CommandHandler {
//private Object teamId;

@Override
public void execute(GenshinPlayer player, List<String> args) {
for (EntityAvatar entity2 : player.getTeamManager().getActiveTeam()) {
entity2.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
);
player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar()));
}
player.dropMessage("Character revived.");
}
}

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