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1.4.0
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Deadcows committed May 18, 2020
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15 changes: 7 additions & 8 deletions CHANGELOG.md
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# Changelog
All notable changes to this package will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

## [Unreleased]
! wip AttributeBase

## [1.4.0] - 2020-05-18
- Added: ConstantsSelectionAttribute to popup all const values of a specific type
- Added: CollectionWrapper to use ConditionalField on collections
- Added: InitializationFieldAttribute to make field read-only in Playmode
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- Changed: ColliderGizmo now works with MeshColliders
- Extension: MinMax.RandomInRange
- Extension: Transform.StartShake now have "fade" parameter
- Extension: Coroutine.StartNext(IEnumerator) to easilly create sequence of coroutines
- Extension: Coroutine.StartNext(IEnumerator) to easily create sequence of coroutines
- Extension: SerializedProperty.IsNumerical to detect vectors or float/int
- Extension: SerializedProperty.GetValue/SetValue to operate with object reference
- Fix: Reorderable Collections drawing issue
- Fix: ColliderGizmo compilaton problem in Unity2020.1
- Fix: ColliderGizmo compilation problem in Unity2020.1
- Fix: CleanEmptyDirectories didn't allow to create folders
- Fix: CleanEmptyDirectories nullref exception fix
- Fix: AutoProperty rare mullref exception fix
- Fix: CleanEmptyDirectories NullReferenceException fix
- Fix: AutoProperty rare NullReferenceException fix
- Fix: ConditionalField multiple fixes
- Fix: PositiveValeOnlyAttribute label drawing properly
- Fix: GameObject.HasComponent extension redundant constraint removed
- Fix: UnityObjectEditor rare mullref exception fix
- Fix: Billbord component
- Fix: UnityObjectEditor rare NullReferenceException fix
- Fix: Billboard component

## [1.3.0] - 2020-01-16
- Added: FoldoutAttribute. Thanks to PixeyeHQ!
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2 changes: 2 additions & 0 deletions TODO.md
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* #### Cursor (MyCursor?) type. To set Sprite and Hotspot values in inspector, with Cursor.Apply() function?

* #### ConstantsSelectionAttribute — Allow to set custom value

* #### ReorderableCollection - add dropdown area to assign bunch of objects via drag-n-drop

* #### ButtonMethod and Foldout are not tested with multiobject selection
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.mybox",
"version": "1.3.0",
"version": "1.4.0",
"displayName": "MyBox",
"description": "MyBox is a set of attributes, tools and extensions for Unity",

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