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Update WebGL expected failures.
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We're passing many tests that are marked as failing. We should increase
our coverage to test newly fixed tests.

BUG=479244

Review URL: https://codereview.chromium.org/1101483003

Cr-Commit-Position: refs/heads/master@{#326335}
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null77 authored and Commit bot committed Apr 22, 2015
1 parent 7082dae commit 1832489
Showing 1 changed file with 17 additions and 29 deletions.
46 changes: 17 additions & 29 deletions content/test/gpu/gpu_tests/webgl_conformance_expectations.py
Original file line number Diff line number Diff line change
Expand Up @@ -9,56 +9,27 @@
class WebGLConformanceExpectations(GpuTestExpectations):
def SetExpectations(self):
# Fails on all platforms
self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
bug=421710)
self.Fail('conformance/glsl/bugs/essl3-shaders-with-webgl1.html',
bug=428845)
self.Fail('conformance/glsl/misc/expression-list-in-declarator-initializer.html',
bug=428845)
self.Fail('conformance/uniforms/gl-uniform-arrays.html',
bug=433385)
self.Fail(
'conformance/ogles/GL/biuDepthRange/biuDepthRange_001_to_002.html',
bug=478570)
self.Fail('conformance/ogles/GL/gl_FragCoord/gl_FragCoord_001_to_003.html',
bug=478570)
self.Fail('deqp/data/gles2/shaders/constants.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/constant_expressions.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/conversions.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/declarations.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/fragdata.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/functions.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/linkage.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/preprocessor.html',
bug=478572)
self.Fail('deqp/data/gles2/shaders/scoping.html',
bug=478572)

# Win failures
self.Fail('conformance/glsl/misc/struct-equals.html',
['win'], bug=391957)
self.Fail('conformance/glsl/bugs/conditional-discard-in-loop.html',
['win'], bug=402195)
self.Fail('conformance/glsl/misc/ternary-operators-in-global-initializers.html',
['win'], bug=415694)
self.Fail('conformance/glsl/misc/struct-specifiers-in-uniforms.html',
['win'], bug=433412)
# This test still causes itself and any tests afterwards to time out
# in Win Debug bots.
self.Skip('conformance/textures/texture-copying-feedback-loops.html',
['Win'], bug=421695)

self.Fail('conformance/rendering/framebuffer-switch.html',
['win'], bug=428849)
self.Fail('conformance/rendering/framebuffer-texture-switch.html',
['win'], bug=428849)

# Win7 / Intel failures
self.Fail('conformance/rendering/gl-scissor-test.html',
Expand Down Expand Up @@ -91,6 +62,10 @@ def SetExpectations(self):
self.Skip('conformance/extensions/oes-texture-half-float-with-canvas.html',
['win', 'd3d9'], bug=896) # angle bug ID

# Mac failures
self.Fail('conformance/glsl/misc/shaders-with-invariance.html',
['mac'], bug=421710)

# Mac / Intel failures
# Radar 13499466
self.Fail('conformance/limits/gl-max-texture-dimensions.html',
Expand Down Expand Up @@ -126,6 +101,10 @@ def SetExpectations(self):
'conformance/glsl/bugs/array-of-struct-with-int-first-position.html',
['mac', ('nvidia', 0xfd5), ('nvidia', 0xfe9)], bug=368912)

# Mac / AMD Failures
self.Fail('deqp/data/gles2/shaders/conversions.html',
['mac', 'amd'], bug=478572)

# Mac 10.8 / ATI failures
self.Fail(
'conformance/rendering/' +
Expand Down Expand Up @@ -225,6 +204,15 @@ def SetExpectations(self):
['linux', ('amd', 0x6779)], bug=436212)

# Android failures
self.Fail('deqp/data/gles2/shaders/constants.html',
['android'], bug=478572)
self.Fail('deqp/data/gles2/shaders/conversions.html',
['android'], bug=478572)
self.Fail('deqp/data/gles2/shaders/declarations.html',
['android'], bug=478572)
self.Fail('deqp/data/gles2/shaders/linkage.html',
['android'], bug=478572)

# The following test is very slow and therefore times out on Android bot.
self.Skip('conformance/rendering/multisample-corruption.html',
['android'])
Expand Down

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