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I believe this is what we do in practice with command buffers (i.e. ContextCreationAttribs::lose_context_when_out_of_memory is true for display and raster). I was not able to trigger GL_OUT_OF_MEMORY on a variety of devices (N5X, Pixel3, S10E). Android LMKD always killed GPU process first. Bug: 1093997 Change-Id: I849125e155310239e6450db5aea99eaed7c536f2 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2242255 Commit-Queue: Jonathan Backer <backer@chromium.org> Reviewed-by: kylechar <kylechar@chromium.org> Cr-Commit-Position: refs/heads/master@{#782544}
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Jonathan Backer
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