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cc: Apply occlusion before creating quads in VideoLayerImpl.
This makes the AppendQuads method query occlusion directly and subtract it from the quads it would create before they are created, skipping quads that are completely occluded and avoiding a malloc/free for them. Depends on: https://codereview.chromium.org/203463015/ R=enne@chromium.org, enne BUG=344962 Review URL: https://codereview.chromium.org/204823003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@258365 0039d316-1c4b-4281-b951-d872f2087c98
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danakj@chromium.org
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Mar 20, 2014
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// Copyright 2014 The Chromium Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#include "cc/layers/video_layer_impl.h" | ||
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#include "cc/output/context_provider.h" | ||
#include "cc/output/output_surface.h" | ||
#include "cc/test/fake_video_frame_provider.h" | ||
#include "cc/test/layer_test_common.h" | ||
#include "cc/trees/single_thread_proxy.h" | ||
#include "media/base/video_frame.h" | ||
#include "testing/gtest/include/gtest/gtest.h" | ||
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namespace cc { | ||
namespace { | ||
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TEST(VideoLayerImplTest, Occlusion) { | ||
gfx::Size layer_size(1000, 1000); | ||
gfx::Size viewport_size(1000, 1000); | ||
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LayerTestCommon::LayerImplTest impl; | ||
DebugScopedSetImplThreadAndMainThreadBlocked thread(impl.proxy()); | ||
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scoped_refptr<media::VideoFrame> video_frame = | ||
media::VideoFrame::CreateFrame(media::VideoFrame::YV12, | ||
gfx::Size(10, 10), | ||
gfx::Rect(10, 10), | ||
gfx::Size(10, 10), | ||
base::TimeDelta()); | ||
FakeVideoFrameProvider provider; | ||
provider.set_frame(video_frame); | ||
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VideoLayerImpl* video_layer_impl = | ||
impl.AddChildToRoot<VideoLayerImpl>(&provider); | ||
video_layer_impl->SetAnchorPoint(gfx::PointF()); | ||
video_layer_impl->SetBounds(layer_size); | ||
video_layer_impl->SetContentBounds(layer_size); | ||
video_layer_impl->SetDrawsContent(true); | ||
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impl.CalcDrawProps(viewport_size); | ||
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{ | ||
SCOPED_TRACE("No occlusion"); | ||
gfx::Rect occluded; | ||
impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | ||
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LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), | ||
gfx::Rect(layer_size)); | ||
EXPECT_EQ(1u, impl.quad_list().size()); | ||
} | ||
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{ | ||
SCOPED_TRACE("Full occlusion"); | ||
gfx::Rect occluded(video_layer_impl->visible_content_rect()); | ||
impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | ||
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LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); | ||
EXPECT_EQ(impl.quad_list().size(), 0u); | ||
} | ||
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{ | ||
SCOPED_TRACE("Partial occlusion"); | ||
gfx::Rect occluded(200, 0, 800, 1000); | ||
impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); | ||
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size_t partially_occluded_count = 0; | ||
LayerTestCommon::VerifyQuadsCoverRectWithOcclusion( | ||
impl.quad_list(), | ||
gfx::Rect(layer_size), | ||
occluded, | ||
&partially_occluded_count); | ||
// The layer outputs one quad, which is partially occluded. | ||
EXPECT_EQ(1u, impl.quad_list().size()); | ||
EXPECT_EQ(1u, partially_occluded_count); | ||
} | ||
} | ||
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} // namespace | ||
} // namespace cc |
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