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Previously, we enabled distance-field text during animations in order to improve GPU raster performance. Now that GPU raster handles animations the same way as SW - only rastering at specific scales and interpolating, this optimization isn't necessary. In certain cases, the optimization causes visual differences between non-animating and animating content, so removing this improves our correctness as well. R=ajuma@chromium.org BUG=668723 CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel Review-Url: https://codereview.chromium.org/2605273003 Cr-Commit-Position: refs/heads/master@{#441204}
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ericrk
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