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Move GpuMemoryBufferManager and SharedBitmapManager to CompositorFram…
…eSink They're only used by the ResourceProvider, so there's no fundamental reason for them to take a separate path through the compositor. Besides, it is natural that the CompositorFrameSink contains all the objects needed to create resources, all at the same place. Finally, it's less code overall. BUG=None CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_precise_blink_rel Review-Url: https://codereview.chromium.org/2452483002 Cr-Commit-Position: refs/heads/master@{#428551}
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