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Attach YUV420 to RGB converter to GLContext
This is less hacky than the global lookup table. Leave the IOSurface-specific parts of the conversion inside GLImageIOSurface. If this converter is needed on other platforms, this will make it easier to reuse. BUG= CQ_INCLUDE_TRYBOTS=tryserver.chromium.linux:linux_optional_gpu_tests_rel;tryserver.chromium.mac:mac_optional_gpu_tests_rel;tryserver.chromium.win:win_optional_gpu_tests_rel Review URL: https://codereview.chromium.org/1882953006 Cr-Commit-Position: refs/heads/master@{#387986}
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