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Gallery.app: Move geometry calculation for the slide image to Viewpor…
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…t class.

This is a preparation for implementing the zoom feature in Gallery.app.

BUG=245926
TEST=manually

Review URL: https://codereview.chromium.org/384573002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@282553 0039d316-1c4b-4281-b951-d872f2087c98
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hirono@chromium.org committed Jul 11, 2014
1 parent 9c30bc4 commit e7ff2bc
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Showing 2 changed files with 199 additions and 99 deletions.
157 changes: 72 additions & 85 deletions ui/file_manager/gallery/js/image_editor/image_view.js
Original file line number Diff line number Diff line change
Expand Up @@ -626,9 +626,8 @@ ImageView.prototype.setTransform = function(element, opt_effect, opt_duration) {
* @return {ImageView.Effect.Zoom} Zoom effect object.
*/
ImageView.prototype.createZoomEffect = function(screenRect) {
return new ImageView.Effect.Zoom(
this.viewport_.screenToDeviceRect(screenRect),
null /* use viewport */,
return new ImageView.Effect.ZoomToScreen(
screenRect,
ImageView.MODE_TRANSITION_DURATION);
};

Expand All @@ -644,21 +643,17 @@ ImageView.prototype.createZoomEffect = function(screenRect) {
*/
ImageView.prototype.replaceAndAnimate = function(
canvas, imageCropRect, rotate90) {
var oldScale = this.viewport_.getScale();
var deviceCropRect = imageCropRect && this.viewport_.screenToDeviceRect(
this.viewport_.imageToScreenRect(imageCropRect));

var oldImageBounds = {
width: this.viewport_.getImageBounds().width,
height: this.viewport_.getImageBounds().height
};
var oldScreenImage = this.screenImage_;
this.replaceContent_(canvas);
var newScreenImage = this.screenImage_;

// Display the new canvas, initially transformed.
var deviceFullRect = this.viewport_.getDeviceClipped();

var effect = rotate90 ?
new ImageView.Effect.Rotate(
oldScale / this.viewport_.getScale(), -rotate90) :
new ImageView.Effect.Zoom(deviceCropRect, deviceFullRect);
new ImageView.Effect.Rotate(rotate90 > 0) :
new ImageView.Effect.Zoom(
oldImageBounds.width, oldImageBounds.height, imageCropRect);

this.setTransform(newScreenImage, effect, 0 /* instant */);

Expand All @@ -683,26 +678,20 @@ ImageView.prototype.replaceAndAnimate = function(
* @return {number} Animation duration.
*/
ImageView.prototype.animateAndReplace = function(canvas, imageCropRect) {
var deviceFullRect = this.viewport_.getDeviceClipped();
var oldScale = this.viewport_.getScale();

var oldScreenImage = this.screenImage_;
this.replaceContent_(canvas);
var newScreenImage = this.screenImage_;

var deviceCropRect = this.viewport_.screenToDeviceRect(
this.viewport_.imageToScreenRect(imageCropRect));

var setFade = ImageUtil.setAttribute.bind(null, newScreenImage, 'fade');
setFade(true);
oldScreenImage.parentNode.insertBefore(newScreenImage, oldScreenImage);
var effect = new ImageView.Effect.Zoom(
this.viewport_.getImageBounds().width,
this.viewport_.getImageBounds().height,
imageCropRect);

var effect = new ImageView.Effect.Zoom(deviceCropRect, deviceFullRect);
// Animate to the transformed state.
this.setTransform(oldScreenImage, effect);

setTimeout(setFade.bind(null, false), 0);

setTimeout(function() {
if (oldScreenImage.parentNode)
oldScreenImage.parentNode.removeChild(oldScreenImage);
Expand All @@ -711,7 +700,6 @@ ImageView.prototype.animateAndReplace = function(canvas, imageCropRect) {
return effect.getSafeInterval();
};


/**
* Generic cache with a limited capacity and LRU eviction.
* @param {number} capacity Maximum number of cached item.
Expand Down Expand Up @@ -852,22 +840,21 @@ ImageView.Effect.prototype.getSafeInterval = function() {
ImageView.Effect.prototype.getTiming = function() { return this.timing_; };

/**
* @param {HTMLCanvasElement} element Element.
* @return {number} Preferred pixel ration to use with this element.
* @private
* Obtains the CSS transformation string of the effect.
* @param {DOMCanvas} element Canvas element to be applied the transforamtion.
* @param {Viewport} viewport Current viewport.
* @return CSS transformation description.
*/
ImageView.Effect.getPixelRatio_ = function(element) {
if (element.constructor.name === 'HTMLCanvasElement')
return Viewport.getDevicePixelRatio();
else
return 1;
ImageView.Effect.prototype.transform = function(element, viewport) {
throw new Error('Not implemented.');
};

/**
* Default effect. It is not a no-op as it needs to adjust a canvas scale
* for devicePixelRatio.
*
* @constructor
* @extends {ImageView.Effect}
*/
ImageView.Effect.None = function() {
ImageView.Effect.call(this, 0);
Expand All @@ -880,11 +867,11 @@ ImageView.Effect.None.prototype = { __proto__: ImageView.Effect.prototype };

/**
* @param {HTMLCanvasElement} element Element.
* @param {Viewport} viewport Current viewport.
* @return {string} Transform string.
*/
ImageView.Effect.None.prototype.transform = function(element) {
var ratio = ImageView.Effect.getPixelRatio_(element);
return 'scale(' + (1 / ratio) + ')';
ImageView.Effect.None.prototype.transform = function(element, viewport) {
return viewport.getTransformation();
};

/**
Expand All @@ -893,6 +880,7 @@ ImageView.Effect.None.prototype.transform = function(element) {
* @param {number} direction -1 for left, 1 for right.
* @param {boolean=} opt_slow True if slow (as in slideshow).
* @constructor
* @extends {ImageView.Effect}
*/
ImageView.Effect.Slide = function Slide(direction, opt_slow) {
ImageView.Effect.call(this,
Expand All @@ -903,25 +891,21 @@ ImageView.Effect.Slide = function Slide(direction, opt_slow) {
if (this.direction_ < 0) this.shift_ = -this.shift_;
};

/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.Slide.prototype = { __proto__: ImageView.Effect.prototype };

/**
* @return {ImageView.Effect.Slide} Reverse Slide effect.
* Reverses the slide effect.
* @return {ImageView.Effect.Slide} Reversed effect.
*/
ImageView.Effect.Slide.prototype.getReverse = function() {
return new ImageView.Effect.Slide(-this.direction_, this.slow_);
};

/**
* @param {HTMLCanvasElement} element Element.
* @return {string} Transform string.
* @override
*/
ImageView.Effect.Slide.prototype.transform = function(element) {
var ratio = ImageView.Effect.getPixelRatio_(element);
return 'scale(' + (1 / ratio) + ') translate(' + this.shift_ + 'px, 0px)';
ImageView.Effect.Slide.prototype.transform = function(element, viewport) {
return viewport.getShiftTransformation(this.shift_);
};

/**
Expand All @@ -930,72 +914,75 @@ ImageView.Effect.Slide.prototype.transform = function(element) {
* Animates the original rectangle to the target rectangle. Both parameters
* should be given in device coordinates (accounting for devicePixelRatio).
*
* @param {Rect} deviceTargetRect Target rectangle.
* @param {Rect=} opt_deviceOriginalRect Original rectangle. If omitted,
* the full viewport will be used at the time of |transform| call.
* @param {number=} opt_duration Duration in ms.
* @param {number} previousImageWidth Width of the full resolution image.
* @param {number} previousImageHeight Hieght of the full resolution image.
* @param {Rect} imageCropRect Crop rectangle in the full resolution image.
* @param {number=} opt_duration Duration of the effect.
* @constructor
* @extends {ImageView.Effect}
*/
ImageView.Effect.Zoom = function(
deviceTargetRect, opt_deviceOriginalRect, opt_duration) {
previousImageWidth, previousImageHeight, imageCropRect, opt_duration) {
ImageView.Effect.call(this,
opt_duration || ImageView.Effect.DEFAULT_DURATION);
this.target_ = deviceTargetRect;
this.original_ = opt_deviceOriginalRect;
this.previousImageWidth_ = previousImageWidth;
this.previousImageHeight_ = previousImageHeight;
this.imageCropRect_ = imageCropRect;
};

/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.Zoom.prototype = { __proto__: ImageView.Effect.prototype };

/**
* @param {HTMLCanvasElement} element Element.
* @param {Viewport} viewport Viewport.
* @return {string} Transform string.
* @override
*/
ImageView.Effect.Zoom.prototype.transform = function(element, viewport) {
if (!this.original_)
this.original_ = viewport.getDeviceClipped();

var ratio = ImageView.Effect.getPixelRatio_(element);
return viewport.getInverseTransformForCroppedImage(
this.previousImageWidth_, this.previousImageHeight_, this.imageCropRect_);
};

var dx = (this.target_.left + this.target_.width / 2) -
(this.original_.left + this.original_.width / 2);
var dy = (this.target_.top + this.target_.height / 2) -
(this.original_.top + this.original_.height / 2);
/**
* Effect to zoom to a screen rectangle.
*
* @param {Rect} screenRect Rectangle in the application window's coordinate.
* @param {number=} opt_duration Duration of effect.
* @constructor
* @extends {ImageView.Effect}
*/
ImageView.Effect.ZoomToScreen = function(screenRect, opt_duration) {
ImageView.Effect.call(this, opt_duration);
this.screenRect_ = screenRect;
};

var scaleX = this.target_.width / this.original_.width;
var scaleY = this.target_.height / this.original_.height;
ImageView.Effect.ZoomToScreen.prototype = {
__proto__: ImageView.Effect.prototype
};

return 'translate(' + (dx / ratio) + 'px,' + (dy / ratio) + 'px) ' +
'scaleX(' + (scaleX / ratio) + ') scaleY(' + (scaleY / ratio) + ')';
/**
* @override
*/
ImageView.Effect.ZoomToScreen.prototype.transform = function(
element, viewport) {
return viewport.getScreenRectTransformForImage(this.screenRect_);
};

/**
* Rotate effect.
* Rotation effect.
*
* @param {number} scale Scale.
* @param {number} rotate90 Rotation in 90 degrees increments.
* @param {boolean} orientation Orientation of rotation. True is for clockwise
* and false is for counterclockwise.
* @constructor
* @extends {ImageView.Effect}
*/
ImageView.Effect.Rotate = function(scale, rotate90) {
ImageView.Effect.Rotate = function(orientation) {
ImageView.Effect.call(this, ImageView.Effect.DEFAULT_DURATION);
this.scale_ = scale;
this.rotate90_ = rotate90;
this.orientation_ = orientation;
};

/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.Rotate.prototype = { __proto__: ImageView.Effect.prototype };

/**
* @param {HTMLCanvasElement} element Element.
* @return {string} Transform string.
* @override
*/
ImageView.Effect.Rotate.prototype.transform = function(element) {
var ratio = ImageView.Effect.getPixelRatio_(element);
return 'rotate(' + (this.rotate90_ * 90) + 'deg) ' +
'scale(' + (this.scale_ / ratio) + ')';
ImageView.Effect.Rotate.prototype.transform = function(element, viewport) {
return viewport.getInverseTransformForRotatedImage(this.orientation_);
};
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