Exolink lets you make Exoracer share links with custom titles, descriptions, and images.
First, find an Exolink instance! You can access a list here.
To use an Exolink instance, you put an Exoracer share link into the "Share link" box, and press the "Get data" button. The other input fields will populate, and you can customize them as you wish.
When you're ready to create your link, choose "Make link", and the link will appear at the bottom of the page. You can copy this link and send it anywhere you'd like.
This demonstration shows an earlier version of Exolink.
To host any Exolink instance, you'll need to obtain the dynamic link key (39 characters). That will not be provided here, but it's not horribly difficult to obtain if you know how to proxy network requests.
Make a .env
file that looks something like this:
PORT=3000
SOURCE_CODE=https://github.com/Ectoracer/Exolink
LINK_KEY=[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
CUSTOM_LINK=false
For most people, SOURCE_CODE
should always be https://github.com/Ectoracer/Exolink
. Leave it as is unless you've modified the source code (you'll know if you have), in which case you'll need to publish the modified source code and put a link to it in SOURCE_CODE
.
CUSTOM_LINK
must be false. Only official instances have access to custom links (exo.page.link
), because it requires access to the Firebase project associated with it.
Then, install the necessary dependencies with npm ci
or npm install
. You can host Exolink from there with node index
. You'll be able to access Exolink from the port listed in the console.
When you set the environment variables for your Web Service, choose to add from your .env. Set it to something like this:
PORT=3000
SOURCE_CODE=https://github.com/Ectoracer/Exolink
LINK_KEY=[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
CUSTOM_LINK=false
PORT
must be 3000
. To the best of my knowledge, Render will not expose Exolink otherwise.
For most people, SOURCE_CODE
should always be https://github.com/Ectoracer/Exolink
. Leave it as is unless you've modified the source code (you'll know if you have), in which case you'll need to publish the modified source code and put a link to it in SOURCE_CODE
.
CUSTOM_LINK
must be false. Only official instances have access to custom links (exo.page.link
), because it requires access to the Firebase project associated with it.
Render will automatically install the needed dependencies and deploy Exolink. Others can access it from your project's "onrender.com" link.
In your Replit, go to Secrets and set the raw JSON to something like this:
{
"PORT": "3000",
"SOURCE_CODE": "https://github.com/Ectoracer/Exolink",
"LINK_KEY": "[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]",
"CUSTOM_LINK": "false"
}
PORT
must be 3000
. Replit will not expose Exolink otherwise.
For most people, SOURCE_CODE
should always be https://github.com/Ectoracer/Exolink
. Leave it as is unless you've modified the source code (you'll know if you have), in which case you'll need to publish the modified source code and put a link to it in SOURCE_CODE
.
CUSTOM_LINK
must be false. Only official instances have access to custom links (exo.page.link
), because it requires access to the Firebase project associated with it.
You can now press Run. Exolink should appear in Replit's Webview, and others can access it from the Repl's link.
Go to .env, and set it to Plaintext. Replace the contents of the file with something like this:
PORT=3000
SOURCE_CODE=https://github.com/Ectoracer/Exolink
LINK_KEY=[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
CUSTOM_LINK=false
PORT
must be 3000
. Glitch will not expose Exolink otherwise.
For most people, SOURCE_CODE
should always be https://github.com/Ectoracer/Exolink
. Leave it as is unless you've modified the source code (you'll know if you have), in which case you'll need to publish the modified source code and put a link to it in SOURCE_CODE
.
CUSTOM_LINK
must be false. Only official instances have access to the custom links (exo.page.link
), because it requires access to the Firebase project associated with it.
Then, install the necessary dependencies with npm ci
or npm install
. Exolink should be accessible from the project page.
The public/favicon.ico
, public/exo_bg.png
, and public/phone.png
files are under the copyright of (and belongs to) Nyan Studio Games; admittedly used with forgiveness rather than permission.
Every other file is under the GNU Affero General Public License, version 3 of the License:
Exolink lets you make Exoracer share links with custom titles, descriptions, and images.
Copyright (C) 2022, 2023, 2024 JBMagination, et al.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Every file in the links
directory is also under the MIT license.