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[runtimes] Hold previous on 3+ animations causes dipping #1738
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Here is a repro that is a little better because it behaves differently with/without
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The repro is a "mix interruption", which is where a mix Currently when using
When we blindly use Here's walking through the repro to show the problem. When we are applying
We could introduce another flag which is the same as |
Exports for 3.8 and 4.0-beta: http://n4te.com/x/8499-export.zip |
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…ns causing dipping. See #1738.
Reported on this forum thread:
http://esotericsoftware.com/forum/Hold-Previous-question-14401
Reproduction asset link posted in topmost posting.
When 3+ animations are enqueued on
track 1
and at least one ontrack 0
, the setup pose (the arrow pointing downward) is part of the final result. The enqueued animations all key the same bone (the arrow pointing upward).The following code reproduces the issue in SkeletonViewer, as well as in Unity:
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