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Cave Air not handled like air by most modules. #149
Comments
Including common tags (like |
I think we should include a |
List of modules testing for
|
Yes, Zauber Cauldrons is affected. Putting up the cauldron in a cave will prevent cobwebs from spawning upon recipe execution (poison IV potion). Though this will only work once since breaking the cobwebs would place air again |
This other type wouldn't really affect much, but |
Reopen as this was only patched in 1.13 |
Most modules don't treat Cave Air the same as air. As a result modules with air checks don't work as intended in caverns, natural ponds, ravines, dungeons…
Expected Behavior
The Module should treat Cave Air just like normal air.
Current Behavior
Cave Air is treated like any non air block.
Possible Solution
Create a block tag #air, maybe even include it in the base.
Affected Modules (extend this list in the comments)
Shroomites (spores see cave air as a solid block)
Phantom Scarecrows (rockets explode in cave air)
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