Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release 3.9 #1686

Merged
merged 515 commits into from
Jul 12, 2016
Merged

Release 3.9 #1686

merged 515 commits into from
Jul 12, 2016

Conversation

Areloch
Copy link
Contributor

@Areloch Areloch commented Jul 12, 2016

Merge changes for the 3.9 release

JeffProgrammer and others added 30 commits March 25, 2016 21:03
Fix for SimPath to make DX11 compatible.
Roll back the changes to simPath temporarily in order to merge in DX11
…shIgnore method for object-instances to filter them out.
…e part of 3.2 core. SDL is having some conflicts with extension detection with GL.
Fix up GL formats to comply with core profile.
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
DX11/GL border offset fix for GFXDrawUtil::drawRect
corrects projection matricies for opengl
fix for broken caustics reference
… to the NetGraph GUI.

Also added a Tools option to the World Editor menubar, with the NetGraph as the first option to make it easier to activate the NetGraph in the editor.
…o the World Editor's Tool menu to easily activate it.
…g rendertargets. Provides a profile for targets intended to be continuously updated.
Areloch and others added 29 commits July 3, 2016 11:42
…s ready to be finished/used with the entity/component stuff.

This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
…em. feed it x and y for how many frames in a spritesheet, and let her run.

also supports:
either specific frames, a range to play, or a mix (string)
fps specification, (int)
loop, (bool)
pausing, (bool)
reverse (bool)
 play (bool)
and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
GFXD3D9Device generic shader support.
Removes the body for the physicsBody's findContact
…lso fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection.
…tmapctrl (and guicrosshairhud by way of inheritance)
corrects corruption in precipitation class
localization augmentations via rlranft RE:
exposes several datablock entries to the particle editor gui subsystem
Set textures as bitmapctrl in script
Removes an extraneous Namespace usage
Flips the i386 flag to __i386__
Precipitation maxVBDrops correction.
@Areloch Areloch merged commit 84efee0 into master Jul 12, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet