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Release 3.9 #1686
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Merged
Release 3.9 #1686
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Fix for SimPath to make DX11 compatible.
Roll back the changes to simPath temporarily in order to merge in DX11
Direct3D11 Support
…shIgnore method for object-instances to filter them out.
…ot hidden from the base setup on Windows.
CMake SDL Option
ScreenShotD3D11 delete fix.
…e part of 3.2 core. SDL is having some conflicts with extension detection with GL.
case sensitivity typofix
Fix up GL formats to comply with core profile.
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
…ns for spot, point, and opengl equivalents
DX11/GL border offset fix for GFXDrawUtil::drawRect
corrects projection matricies for opengl
fix for broken caustics reference
… to the NetGraph GUI. Also added a Tools option to the World Editor menubar, with the NetGraph as the first option to make it easier to activate the NetGraph in the editor.
…o the World Editor's Tool menu to easily activate it.
…g rendertargets. Provides a profile for targets intended to be continuously updated.
…t match to Windows.
…s ready to be finished/used with the entity/component stuff. This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
Correct AIPlayer aim.
…em. feed it x and y for how many frames in a spritesheet, and let her run. also supports: either specific frames, a range to play, or a mix (string) fps specification, (int) loop, (bool) pausing, (bool) reverse (bool) play (bool) and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
new: guiAnimBitmapCtrl
New: GuiBitmapBarCtrl
GFXD3D9Device generic shader support.
Removes the body for the physicsBody's findContact
…lso fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection.
…tmapctrl (and guicrosshairhud by way of inheritance)
Sdl popup menus
adds bitmap coloration to:
corrects corruption in precipitation class
localization augmentations via rlranft RE:
… frames generated.
…could cause compiler errors.
exposes several datablock entries to the particle editor gui subsystem
Set textures as bitmapctrl in script
Removes an extraneous Namespace usage
…to catch all potential types.
Flips the i386 flag to __i386__
Fix a few more case sensitivity issues
…e corruption issues.
Precipitation maxVBDrops correction.
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Merge changes for the 3.9 release