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@CamDawg CamDawg released this 13 Jan 17:03
· 524 commits to master since this release

"I’m so embarrassed. I wish everybody else was dead."

  • Move NPCs to Convenient Locations would fail to move Eldoth on BGT installs; Shar-Teel would get moved to the right area with wrong coordinates on non-BGT installs
  • Deprecated Stackable ankheg shells, winterwolf pelts and wyvern heads as these items already get covered as part of the Increase Jewelry, Gem, and Miscellaneous Item Stacks (previously known as Increase Jewelry and Gem Stacks)
  • The algorithm for No Traps or Locks has been refined a bit as it was missing some trapped containers. It will also no longer remove locks for doors or containers which require a key.
  • BGEE already has the changes from Sensible Entrance Points by default, so it will now get correctly skippped for BGEE and EET games
  • Make party members less likely to die irreversibly requires some functionality only found in BG2 and EE games, and is now restricted as such
  • BG NPCs go to inns was being restricted on BG games in the Gnoll Stronghold; you can now send party members to inns from the Gnoll Strnghold as you would in BGEE/Tutu/BGT/EET
  • BG NPCs go to inns was also failing for some NPCs on EET games as it was patching their BG2 parting dialogues instead of their BG parting dialogues
  • Allow Yeslick to use axes could fail on BG installs as it tried to patch a BG2 file without checking
  • Fixed bug where some of the imported SCS components (such as BG NPCs go to inns) would fail due to a missing directory
  • The use of the variable library for BG/BGEE/Tutu/BGT/EET has been centralized.
  • Updated Italian translation
  • Fixed bug with Alter Weapon Proficiency System, specifically, the BG variants, where axes could end up with descriptions that listed the proficiency type for the item as "new_weap" or a wrong proficiency. The error was purely cosmetic and did not affect the axe's actual proficiency.