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Add killcharacter command
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omg-xtao authored and Melledy committed Apr 25, 2022
1 parent 5dd5f70 commit 00a40a8
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package emu.grasscutter.command.commands;

import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;

import java.util.List;

@Command(label = "killcharacter", usage = "killcharacter [playerId]", aliases = {"suicide"},
description = "Directly kill a player's current active character", permission = "player.killcharacter")
public final class KillCharacterCommand implements CommandHandler {

@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: kill a player's current active character from console
}

int target;
if (args.size() == 1) {
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = sender.getUid();
}
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, "Invalid player id.");
return;
}
} else {
target = sender.getUid();
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}

EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
// Packets
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
// remove
targetPlayer.getScene().removeEntity(entity);
entity.onDeath(0);

sender.dropMessage("Killed " + targetPlayer.getNickname() + "'s current active character.");
}
}

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