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Add invoke-level invulnerability for bursts.
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KingRainbow44 committed Aug 7, 2022
1 parent 7df41f6 commit 6ec372e
Showing 1 changed file with 60 additions and 57 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AttackResultOuterClass;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
Expand All @@ -18,7 +17,6 @@
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
import emu.grasscutter.server.event.entity.EntityMoveEvent;
import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.utils.Position;
Expand All @@ -35,23 +33,29 @@ public void handle(GameSession session, byte[] header, byte[] payload) throws Ex
CombatInvocationsNotify notif = CombatInvocationsNotify.parseFrom(payload);
for (CombatInvokeEntry entry : notif.getInvokeListList()) {
// Handle combat invoke
switch (entry.getArgumentType()) {
case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT:
EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
AttackResult attackResult = hitInfo.getAttackResult();
Player player = session.getPlayer();
switch (entry.getArgumentType()) {
case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT -> {
EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
AttackResult attackResult = hitInfo.getAttackResult();
Player player = session.getPlayer();

// Handle damage
player.getAttackResults().add(attackResult);
player.getEnergyManager().handleAttackHit(hitInfo);
break;
case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE:
// Handle movement
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
if (entity != null) {
// Move player
MotionInfo motionInfo = moveInfo.getMotionInfo();
// Check if the player is invulnerable.
if (
attackResult.getAttackerId() != player.getTeamManager().getCurrentAvatarEntity().getId() &&
player.getAbilityManager().isAbilityInvulnerable()
) break;

// Handle damage
player.getAttackResults().add(attackResult);
player.getEnergyManager().handleAttackHit(hitInfo);
}
case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE -> {
// Handle movement
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
if (entity != null) {
// Move player
MotionInfo motionInfo = moveInfo.getMotionInfo();
MotionState motionState = motionInfo.getState();

// Call entity move event.
Expand All @@ -60,48 +64,47 @@ entity, new Position(motionInfo.getPos()),
new Position(motionInfo.getRot()), motionState);
event.call();

entity.move(event.getPosition(), event.getRotation());
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
entity.setMotionState(motionState);
entity.move(event.getPosition(), event.getRotation());
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
entity.setMotionState(motionState);

session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);

session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
// TODO: handle MOTION_FIGHT landing which has a different damage factor
// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
// May need the height when starting plunge attack.

// TODO: handle MOTION_FIGHT landing which has a different damage factor
// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
// May need the height when starting plunge attack.
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
// Cache land speed for later use.
if (motionState == MotionState.MOTION_STATE_LAND_SPEED) {
cachedLandingSpeed = motionInfo.getSpeed().getY();
cachedLandingTimeMillisecond = System.currentTimeMillis();
monitorLandingEvent = true;
}
if (monitorLandingEvent) {
if (motionState == MotionState.MOTION_STATE_FALL_ON_GROUND) {
monitorLandingEvent = false;
handleFallOnGround(session, entity, motionState);
}
}

// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
// Cache land speed for later use.
if (motionState == MotionState.MOTION_STATE_LAND_SPEED) {
cachedLandingSpeed = motionInfo.getSpeed().getY();
cachedLandingTimeMillisecond = System.currentTimeMillis();
monitorLandingEvent = true;
}
if (monitorLandingEvent) {
if (motionState == MotionState.MOTION_STATE_FALL_ON_GROUND) {
monitorLandingEvent = false;
handleFallOnGround(session, entity, motionState);
}
}

// MOTION_STATE_NOTIFY = Dont send to other players
if (motionState == MotionState.MOTION_STATE_NOTIFY) {
continue;
}
}
break;
case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED:
EvtAnimatorParameterInfo paramInfo = EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());

if (paramInfo.getIsServerCache()) {
paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
}
break;
default:
break;
}
// MOTION_STATE_NOTIFY = Dont send to other players
if (motionState == MotionState.MOTION_STATE_NOTIFY) {
continue;
}
}
}
case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED -> {
EvtAnimatorParameterInfo paramInfo = EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
if (paramInfo.getIsServerCache()) {
paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
}
}
default -> {
}
}

session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
}
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