Skip to content

Commit

Permalink
Merge branch 'development' into tp
Browse files Browse the repository at this point in the history
  • Loading branch information
omg-xtao authored Apr 29, 2022
2 parents eaed1aa + 4c487e2 commit 7fdf749
Show file tree
Hide file tree
Showing 67 changed files with 2,265 additions and 192 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -113,9 +113,9 @@ There is a dummy user named "Server" in every player's friends list that you can
| clearartifacts | clearartifacts | player.clearartifacts | Client only | Deletes all unequipped and unlocked level 0 artifacts, including 5-star rarity ones from your inventory. | clearart |
| clearweapons | clearweapons | player.clearweapons | Client only | Deletes all unequipped and unlocked weapons, including 5-star rarity ones from your inventory. | clearwpns |
| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
| give | give [player] <itemId\|itemName> [amount] [level] | player.give | Both side | Gives item(s) to you or the specified player. | `g` `item` `giveitem` |
| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
| givechar | givechar <uid> <avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
Expand Down
2 changes: 1 addition & 1 deletion README_zh-CN.md
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ chmod +x gradlew
| clearartifacts | clearartifacts | player.clearartifacts | 仅客户端 | 删除所有未装备及未解锁的圣遗物,包括五星 | clearart |
| clearweapons | clearweapons | player.clearweapons | 仅客户端 | 删除所有未装备及未解锁的武器,包括五星 | clearwp |
| drop | drop <物品ID\|物品名称> [数量] | server.drop | 仅客户端 | 在指定玩家周围掉落指定物品 | `d` `dropitem` |
| give | give [uid] <物品ID\|物品名称> [数量] [等级] | | | 给予指定玩家一定数量及等级的物品 | `g` `item` `giveitem` |
| give | give [uid] <物品ID\|物品名称> [数量] [等级] [精炼等级] | | | 给予指定玩家一定数量及等级的物品 (精炼等级仅适用于武器) | `g` `item` `giveitem` |
| givechar | givechar <uid> <角色ID> [等级] | player.givechar | 均可使用 | 给予指定玩家对应角色 | givec |
| giveall | giveall [uid] [数量] | player.giveall | 均可使用 | 给予指定玩家全部物品 | givea |
| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
Expand Down
5 changes: 3 additions & 2 deletions build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -71,9 +71,10 @@ dependencies {

implementation group: 'org.quartz-scheduler', name: 'quartz', version: '2.3.2'
implementation group: 'org.quartz-scheduler', name: 'quartz-jobs', version: '2.3.2'


implementation group: 'org.luaj', name: 'luaj-jse', version: '3.0.1'

protobuf files('proto/')

}

application {
Expand Down
1 change: 1 addition & 0 deletions src/main/java/emu/grasscutter/Config.java
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ public final class Config {
public String PACKETS_FOLDER = "./packets/";
public String DUMPS_FOLDER = "./dumps/";
public String KEY_FOLDER = "./keys/";
public String SCRIPTS_FOLDER = "./resources/Scripts/";
public String PLUGINS_FOLDER = "./plugins/";

public String RunMode = "HYBRID"; // HYBRID, DISPATCH_ONLY, GAME_ONLY
Expand Down
2 changes: 2 additions & 0 deletions src/main/java/emu/grasscutter/Grasscutter.java
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@

import emu.grasscutter.command.CommandMap;
import emu.grasscutter.plugin.PluginManager;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.utils.Utils;
import org.reflections.Reflections;
import org.slf4j.LoggerFactory;
Expand Down Expand Up @@ -67,6 +68,7 @@ public static void main(String[] args) throws Exception {

// Load all resources.
ResourceLoader.loadAll();
ScriptLoader.init();
// Database
DatabaseManager.initialize();

Expand Down
139 changes: 73 additions & 66 deletions src/main/java/emu/grasscutter/command/commands/ClearCommand.java
Original file line number Diff line number Diff line change
Expand Up @@ -18,79 +18,86 @@ public final class ClearCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
int target;
String cmdSwitch = "";
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
return;
}
String cmdSwitch = args.get(1);

Inventory playerInventory = sender.getInventory();
try {
try {
if (args.size() == 1) {
cmdSwitch = args.get(0);
target = sender.getUid();
}else {
cmdSwitch = args.get(1);
target = Integer.parseInt(args.get(0));
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
target = sender.getUid();
} else {
switch (cmdSwitch) {
case "wp" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
}
case "art" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
}
case "mat" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
}
case "all" -> {
playerInventory.getItems().values().stream()
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
playerInventory.getItems().values().stream()
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
playerInventory.getItems().values().stream()
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
playerInventory.getItems().values().stream()
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
playerInventory.getItems().values().stream()
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
playerInventory.getItems().values().stream()
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
}
}
}
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
switch (cmdSwitch) {
case "wp" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
}
case "art" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
}
case "mat" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
}
case "all" -> {
playerInventory.getItems().values().stream()
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream()
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
sender.dropMessage("Cleared materials for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream()
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream()
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
sender.dropMessage("Cleared furniture for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream()
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
sender.dropMessage("Cleared displays for " + targetPlayer.getNickname() + " .");
playerInventory.getItems().values().stream()
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
sender.dropMessage("Cleared virtuals for " + targetPlayer.getNickname() + " .");
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid playerId.");
return;
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid playerId.");
return;
}

Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
Expand Down
33 changes: 21 additions & 12 deletions src/main/java/emu/grasscutter/command/commands/GiveAllCommand.java
Original file line number Diff line number Diff line change
Expand Up @@ -83,9 +83,6 @@ public void giveAllItems(Player player, int amount) {
Avatar avatar = new Avatar(avatarData);
avatar.setLevel(90);
avatar.setPromoteLevel(6);
for (int i = 1; i <= 6; ++i) {
avatar.getTalentIdList().add((avatar.getAvatarId() - 10000000) * 10 + i);
}
// This will handle stats and talents
avatar.recalcStats();
player.addAvatar(avatar);
Expand All @@ -98,7 +95,7 @@ public void giveAllItems(Player player, int amount) {
if (isTestItem(itemdata.getId())) continue;

if (itemdata.isEquip()) {
for (int i = 0; i < 10; ++i) {
for (int i = 0; i < 5; ++i) {
GameItem item = new GameItem(itemdata);
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
item.setLevel(90);
Expand All @@ -114,7 +111,7 @@ public void giveAllItems(Player player, int amount) {
itemList.add(item);
}
}
int packetNum = 20;
int packetNum = 10;
int itemLength = itemList.size();
int number = itemLength / packetNum;
int remainder = itemLength % packetNum;
Expand Down Expand Up @@ -171,15 +168,27 @@ public boolean check(int value) {
private static final Range[] testItemRanges = new Range[] {
new Range(106, 139),
new Range(1000, 1099),
new Range(2001, 2008),
new Range(2017, 2029),
// new Range(108001, 108387) //food
new Range(2001, 3022),
new Range(23300, 23340),
new Range(23383, 23385),
new Range(78310, 78554),
new Range(99310, 99554),
new Range(100001, 100187),
new Range(100210, 100214),
new Range(100303, 100398),
new Range(100414, 100425),
new Range(100454, 103008),
new Range(109000, 109492),
new Range(115001, 118004),
new Range(141001, 141072),
new Range(220050, 221016),
};
private static final Integer[] testItemsIds = new Integer[] {
210, 211, 314, 315, 317, 1005, 1007, 1105, 1107, 1201, 1202, 2800,
100001, 100002, 100244, 100305, 100312, 100313, 101212, 11411, 11506, 11507, 11508, 12505,
12506, 12508, 12509, 13503, 13506, 14411, 14503, 14505, 14508, 15411, 15504, 15505,
15506, 15508, 20001, 10002, 10003, 10004, 10005, 10006, 10008 //9
210, 211, 314, 315, 317, 1005, 1007, 1105, 1107, 1201, 1202,10366,
101212, 11411, 11506, 11507, 11508, 12505, 12506, 12508, 12509, 13503,
13506, 14411, 14503, 14505, 14508, 15411, 15504, 15505, 15506, 15508,
20001, 10002, 10003, 10004, 10005, 10006, 10008,100231,100232,100431,
101689,105001,105004, 106000,106001,108000,110000
};

private static final Collection<Integer> testItemsList = Arrays.asList(testItemsIds);
Expand Down
Loading

0 comments on commit 7fdf749

Please sign in to comment.