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Unity Layers

Alex Neargarder edited this page Jun 15, 2024 · 1 revision

Broforce has the following layers for its GameObjects:

Layer 0: Default
Layer 1: TransparentFX
Layer 2: Ignore Raycast
Layer 3:
Layer 4: Water
Layer 5: UI
Layer 6:
Layer 7:
Layer 8: Ground
Layer 9: Ladders
Layer 10: Finish
Layer 11: RenderToTexture
Layer 12: IndestructibleGround
Layer 13: MobileBarriers
Layer 14: HideInScene
Layer 15: Platform
Layer 16: DirtyHippie
Layer 17: FLUI
Layer 18: Background
Layer 19: Parallax
Layer 20: Movetivate
Layer 21: Victory
Layer 22: Switches
Layer 23: Displacement
Layer 24: Cutscene
Layer 25: Units
Layer 26: Lighting
Layer 27: Foliage
Layer 28: Effects
Layer 29: FriendlyBarriers
Layer 30: LargeObjects
Layer 31: Hanging