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Gustavobb/README.md

Hey 👋, I'm Gustavo Braga!

I have a degree in computer engineering, with a focus on computer graphics and computer vision 👨🏽‍💻. Currently working with web 3.0 and innovation 💡. I have experience in building innovative solutions 📐 using spatial computing, digital twins and machine learning with the newest devices in the market like Hololens, Magic Leap and Oculus. Besides that, I am experienced in 3d and point cloud data manipulation 📋, shaders and multithreading processes. I also build games using Unity/Unreal/Godot 🕹.

Extremelly passionate about visual simulations 🧬 using compute shaders, fragment shaders and VFX Graph. Fascinated by ilusions and computer graphics challenges. 📡

You can check out my visual experiments, simulations, games and more here! 🚀 Feel free to message me at guubebra@gmail.com.📧

Some of my work with bio inspired simulations using shaders 🐞

3D Boids 3D CA Physarum
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Clusters Primordial Particle System Multiple Neighborhood Cellular Automata
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Reaction Diffusion Game of Life 3D Diffusion Limited Aggregation
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And much more at my page.

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  1. UnityNonEclidianGame UnityNonEclidianGame Public

    Non euclidian game in unity

    C# 18 5

  2. cpu-clock cpu-clock Public

    a clock using made cpu

    VHDL

  3. Renderizador Renderizador Public

    Forked from lpsoares/Renderizador

    Renderizador base para o curso de Computação Gráfica

    Python

  4. HoloLens2-Unity-Tutorial HoloLens2-Unity-Tutorial Public

    Tutorials to help you get started with HoloLens 2 in Unity

    14

  5. RayMarching RayMarching Public

    Ray Marching algorithm in Unity

    C#

  6. LiDARUnityDepth LiDARUnityDepth Public

    Uses IOS LiDAR to reconstruct mesh

    C#