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Added emmision to headlights for car
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Hemanth759 committed Nov 22, 2019
1 parent 0daab45 commit 08a47de
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Showing 4 changed files with 1,067 additions and 163 deletions.
8 changes: 4 additions & 4 deletions Shrinking Worlds/Assets/Models/Materials/Headlights.mat
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Headlights
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
Expand Down Expand Up @@ -61,7 +61,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _Glossiness: 0.46
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
Expand All @@ -74,4 +74,4 @@ Material:
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 2.943396, g: 2.9144287, b: 1.6244215, a: 1}
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