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Releases: Hennamann/Wasteland

[1.12] Multiplayer Fix

13 Jun 11:15
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This fixes the dreaded multiplayer issue, i have not tested this personally, as i no longer play or really mod minecraft.

[1.12]In-Game Config Release

06 Jan 19:52
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NOTE: This release ignores old config files, and generates a new config file, which supports editing in-game using the mods menu!
This release adds several tweaks to config settings as well as add several new ones. This comes along with an improved config system that also allows for in-game edits of the config using the config menu found under the mods menu added by Forge.

[1.11]In-Game Config Release

06 Jan 19:51
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NOTE: This release ignores old config files, and generates a new config file, which supports editing in-game using the mods menu!
This release adds several tweaks to config settings as well as add several new ones. This comes along with an improved config system that also allows for in-game edits of the config using the config menu found under the mods menu added by Forge.

[1.12]Zombie Release

05 Jan 15:25
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This release removes the custom daylight zombie in favor of simpler code that makes normal vanilla zombies survive in daylight when spawned in worlds with the wasteland worldtype. It also adds optional support for CyberZombies from the CyberWare mod which also spawn during daytime. All these things are configurable using the mods config files!

[1.11]Zombie Release

05 Jan 15:48
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This release removes the custom daylight zombie in favor of simpler code that makes normal vanilla zombies survive in daylight when spawned in worlds with the wasteland worldtype. It also adds optional support for CyberZombies from the CyberWare mod which also spawn during the daytime. All these things are configurable using the mods config files!

Initial Release

02 Jan 10:31
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v1.0.0

remove mist note from readme