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Split NukePower MissileImage from MissileWeapon.
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OpenRA.Mods.Common/UpdateRules/Rules/20201213/SplitNukePowerMissileImage.cs
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#region Copyright & License Information | ||
/* | ||
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS) | ||
* This file is part of OpenRA, which is free software. It is made | ||
* available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of | ||
* the License, or (at your option) any later version. For more | ||
* information, see COPYING. | ||
*/ | ||
#endregion | ||
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using System.Collections.Generic; | ||
using System.Linq; | ||
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namespace OpenRA.Mods.Common.UpdateRules.Rules | ||
{ | ||
public class SplitNukePowerMissileImage : UpdateRule | ||
{ | ||
public override string Name => "NukePower now defines the image for the missile with MissileImage."; | ||
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public override string Description => | ||
"NukePower used MissileWeapon field for as the name for missile image too.\n" + | ||
"This function has been moved to its own MissileImage field."; | ||
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) | ||
{ | ||
foreach (var nukePowerNode in actorNode.ChildrenMatching("NukePower")) | ||
{ | ||
var missileWeaponNode = nukePowerNode.ChildrenMatching("MissileWeapon").FirstOrDefault(); | ||
if (missileWeaponNode != null) | ||
{ | ||
var weapon = missileWeaponNode.NodeValue<string>(); | ||
nukePowerNode.AddNode(new MiniYamlNode("MissileImage", weapon)); | ||
} | ||
} | ||
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yield break; | ||
} | ||
} | ||
} |
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