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Add GrantConditionOnCombatantOwner.
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MustaphaTR authored and pchote committed Nov 2, 2020
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#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion

using OpenRA.Traits;

namespace OpenRA.Mods.Common.Traits
{
[Desc("Grants a condition if the owner is a combatant.")]
public class GrantConditionOnCombatantOwnerInfo : TraitInfo
{
[FieldLoader.Require]
[GrantedConditionReference]
[Desc("The condition to grant.")]
public readonly string Condition = null;

public override object Create(ActorInitializer init) { return new GrantConditionOnCombatantOwner(init.Self, this); }
}

public class GrantConditionOnCombatantOwner : INotifyCreated, INotifyOwnerChanged
{
readonly GrantConditionOnCombatantOwnerInfo info;

int conditionToken = Actor.InvalidConditionToken;

public GrantConditionOnCombatantOwner(Actor self, GrantConditionOnCombatantOwnerInfo info)
{
this.info = info;
}

void INotifyCreated.Created(Actor self)
{
if (!self.Owner.NonCombatant)
conditionToken = self.GrantCondition(info.Condition);
}

void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
if (conditionToken != Actor.InvalidConditionToken)
conditionToken = self.RevokeCondition(conditionToken);

if (!newOwner.NonCombatant)
conditionToken = self.GrantCondition(info.Condition);
}
}
}

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