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GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting (SIGGRAPH Asia 2024, TOG)
✨✨VITA: Towards Open-Source Interactive Omni Multimodal LLM
From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
CUDA accelerated rasterization of gaussian splatting
✨✨Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis
DiG: Scalable and Efficient Diffusion Models with Gated Linear Attention
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
MagicTime: Time-lapse Video Generation Models as Metamorphic Simulators
Segment Anything in 3D with NeRFs (NeurIPS 2023)
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Official repo for paper "MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions"
A Modular Framework for 3D Gaussian Splatting and Beyond
NeRFiller project https://ethanweber.me/nerfiller/
3D Gaussian Splatting extension of threestudio.
GaussianDreamer extension of threestudio.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models (CVPR 2024)
(ECCV 2024) Code for V-IRL: Grounding Virtual Intelligence in Real Life
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation