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An example of implementation FidelityFX Super Resolution 1.0 (FSR) by AMD that port to WebGL.
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Chainable onBeforeCompile and per-mesh uniforms.
Normal & height maps generation from single pictures
JavaScript Gaussian Splatting library.
Convert 3D models to compressed images ready for THREE JS
@msgpack/msgpack - MessagePack for JavaScript / msgpack.org[JavaScript/TypeScript/ECMA-262]
Implements Screen Space Reflections in three.js
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Haptic input knob with software-defined endstops and virtual detents
Set of experiments and extensions to THREE.js.
CSS trick/bug to display a brighter white by exploiting browsers' HDR capability and Apple's EDR system
Functional tools that couldn’t be simpler.
Pure GPU, instanced, screen-projected lines for regl
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A really simple way to move a function or class to a web worker. 🏋️♀️→ 😄
A series of docs detailing best practices for developing with WebGPU
SRS is a simple, high-efficiency, real-time media server supporting RTMP, WebRTC, HLS, HTTP-FLV, HTTP-TS, SRT, MPEG-DASH, and GB28181.
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.