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@miguel-petersen
Miguel Petersen miguel-petersen
Rendering Engineer, doing stuff, usually raytracing.

Striking Distance Studios.

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@misyltoad
misyl misyltoad
i work on drivers, hdr/colour, linux kernel, gamescope, dxvk and vkd3d-proton, old games. source engine masochist. opinions are my own. frogs are cool.

Frog Cult United Kingdom

@wolfgangfengel
Wolfgang Engel wolfgangfengel

The Forge Interactive Del Mar, CA USA

@lukedan
Xuanyi Zhou lukedan
Programmer at PlayStation Studios; Opinions are my own

PlayStation Studios California

@GabbyYam
GabbyYam
A graphics & game developer

Shenzhen Institute of Advanced Technology China

@rubyKC
Sara Jensen rubyKC
Aspiring artist with a passion for painting vibrant landscapes and capturing the beauty of nature through her vivid brushstrokes.
@Tom94
Thomas Müller Tom94
Principal research scientist @ NVIDIA. Passionate about advancing the field of machine learning. Also loves graphics, audio, and software engineering.

NVIDIA Zürich, Switzerland

@ktodisco
Kevin Todisco ktodisco
Principle Software Engineer at Blizzard Entertainment | Formerly Vicarious Visions | Projects and code here are my own.

Blizzard Entertainment

@Triang3l
Triang3l Triang3l
NO JOB OFFERS PLEASE!!! Xbox 360 emulation, open source GPU drivers, game rendering
@liamwhite
liamwhite
(Don't) test in production
@hakzsam
Samuel Pitoiset hakzsam
RADV developer

Valve Corporation Bordeaux, France

@rys
Rys Sommefeldt rys
GPU architect at AMD. Didn't write all of FidelityFX despite the commit logs.

@GPUOpen Worthing, UK

@antiagainst
Lei Zhang antiagainst
AI Compiler & Runtime. Currently: Triton, IREE, MLIR. Previously: SPIR-V, Vulkan.

AMD AI Group Seattle

@irimsky
Irimsky irimsky

Zhejiang University Hangzhou, China

@danginsburg
Dan Ginsburg danginsburg

Upsample Software, LLC Boston, MA

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@Themaister
Hans-Kristian Arntzen Themaister
Graphics programmer / DSP programmer / Vulkan / vkd3d-proton / Fossilize / SPIRV-Cross / @KhronosGroup || Founder & CEO of Arntzen Software AS

Arntzen Software AS Trondheim, Norway

@CIS565-Fall-2022
UPenn CIS 565 Fall 2022 - GPU Programming CIS565-Fall-2022
CIS 565 GPU Programming at UPenn - Projects
@BGforgeNet
BGforge BGforgeNet
The Forge is dedicated to collecting, preserving and multiplying knowledge about playing and modding classic computer games.
@Anteru
Matthäus G. Chajdas Anteru
Architect working on future software and hardware during the day, and on open source projects at night.

Intel Munich Area, Germany

@asahilina
Asahi Lina asahilina
Hello everyone, Asahi Lina here! I'm a Linux developer VTuber!

@AsahiLinux Tokyo

@MuGdxy
MuGdxy MuGdxy
Research Assistant. Researcher in Physically Based Animation, Simulation, High Performance Computing.

HKU TransGP Hong Kong

@HansKristian-Work
Hans-Kristian Arntzen HansKristian-Work
CEO & Founder of Arntzen Software AS.

Arntzen Software AS Trondheim, Norway