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Code drop from //branches/cupcake/...@124589
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The Android Open Source Project committed Dec 18, 2008
1 parent 4f6e8d7 commit 35237d1
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Showing 80 changed files with 4,248 additions and 579 deletions.
3 changes: 2 additions & 1 deletion Android.mk
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,9 @@ ifneq ($(TARGET_SIMULATOR),true)
include $(call first-makefiles-under,$(LOCAL_PATH))
else
include $(addprefix $(LOCAL_PATH)/,$(addsuffix /Android.mk, \
adb \
libcutils \
liblog \
liblog \
libnetutils \
libpixelflinger \
libzipfile \
Expand Down
48 changes: 40 additions & 8 deletions adb/Android.mk
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ LOCAL_PATH:= $(call my-dir)

# adb host tool
# =========================================================
ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean (also unused with the sim)
include $(CLEAR_VARS)

# Default to a virtual (sockets) usb interface
Expand All @@ -29,7 +30,7 @@ ifeq ($(HOST_OS),windows)
USB_SRCS := usb_windows.c
EXTRA_SRCS := get_my_path_windows.c
EXTRA_STATIC_LIBS := AdbWinApi
LOCAL_C_INCLUDES += /usr/include/w32api/ddk $(LOCAL_PATH)/../windows/usb/api
LOCAL_C_INCLUDES += /usr/include/w32api/ddk development/host/windows/usb/api/
ifneq ($(strip $(USE_CYGWIN)),)
LOCAL_LDLIBS += -lpthread
else
Expand All @@ -51,7 +52,8 @@ LOCAL_SRC_FILES := \
file_sync_client.c \
$(EXTRA_SRCS) \
$(USB_SRCS) \
shlist.c
shlist.c \
utils.c \


ifneq ($(USE_SYSDEPS_WIN32),)
Expand All @@ -69,6 +71,8 @@ endif

include $(BUILD_HOST_EXECUTABLE)

$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))

ifeq ($(HOST_OS),windows)
$(LOCAL_INSTALLED_MODULE): $(HOST_OUT_EXECUTABLES)/AdbWinApi.dll
endif
Expand All @@ -81,10 +85,25 @@ LOCAL_MODULE := kdbg
include $(BUILD_HOST_EXECUTABLE)
endif

endif

# adbd device daemon
# =========================================================
ifeq ($(TARGET_ARCH),arm)

# build adbd in all non-simulator builds
BUILD_ADBD := false
ifneq ($(TARGET_SIMULATOR),true)
BUILD_ADBD := true
endif

# build adbd for the Linux simulator build
# so we can use it to test the adb USB gadget driver on x86
ifeq ($(HOST_OS),linux)
BUILD_ADBD := true
endif


ifeq ($(BUILD_ADBD),true)
include $(CLEAR_VARS)

LOCAL_SRC_FILES := \
Expand All @@ -99,18 +118,31 @@ LOCAL_SRC_FILES := \
framebuffer_service.c \
remount_service.c \
usb_linux_client.c \
log_service.c
log_service.c \
utils.c \


LOCAL_CFLAGS := -O2 -g -DADB_HOST=0 -DANDROID_GADGET=1 -Wall -Wno-unused-parameter
LOCAL_CFLAGS := -O2 -g -DADB_HOST=0 -Wall -Wno-unused-parameter
LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE

# TODO: This should probably be board specific, whether or not the kernel has
# the gadget driver; rather than relying on the architecture type.
ifeq ($(TARGET_ARCH),arm)
LOCAL_CFLAGS += -DANDROID_GADGET=1
endif

LOCAL_MODULE := adbd

LOCAL_FORCE_STATIC_EXECUTABLE := true
LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)

LOCAL_STATIC_LIBRARIES := libcutils libc
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_STATIC_LIBRARIES := libcutils
LOCAL_LDLIBS += -lpthread
include $(BUILD_HOST_EXECUTABLE)
else
LOCAL_STATIC_LIBRARIES := libcutils libc
include $(BUILD_EXECUTABLE)
endif

include $(BUILD_EXECUTABLE)
endif
139 changes: 139 additions & 0 deletions adb/OVERVIEW.TXT
Original file line number Diff line number Diff line change
@@ -0,0 +1,139 @@
Implementation notes regarding ADB.

I. General Overview:

The Android Debug Bridge (ADB) is used to:

- keep track of all Android devices and emulators instances
connected to or running on a given host developer machine

- implement various control commands (e.g. "adb shell", "adb pull", etc..)
for the benefit of clients (command-line users, or helper programs like
DDMS). These commands are what is called a 'service' in ADB.

As a whole, everything works through the following components:

1. The ADB server

This is a background process that runs on the host machine. Its purpose
if to sense the USB ports to know when devices are attached/removed,
as well as when emulator instances start/stop.

It thus maintains a list of "connected devices" and assigns a 'state'
to each one of them: OFFLINE, BOOTLOADER, RECOVERY or ONLINE (more on
this below).

The ADB server is really one giant multiplexing loop whose purpose is
to orchestrate the exchange of data (packets, really) between clients,
services and devices.


2. The ADB daemon (adbd)

The 'adbd' program runs as a background process within an Android device
or emulated system. Its purpose is to connect to the ADB server
(through USB for devices, through TCP for emulators) and provide a
few services for clients that run on the host.

The ADB server considers that a device is ONLINE when it has succesfully
connected to the adbd program within it. Otherwise, the device is OFFLINE,
meaning that the ADB server detected a new device/emulator, but could not
connect to the adbd daemon.

the BOOTLOADER and RECOVERY states correspond to alternate states of
devices when they are in the bootloader or recovery mode.

3. The ADB command-line client

The 'adb' command-line program is used to run adb commands from a shell
or a script. It first tries to locate the ADB server on the host machine,
and will start one automatically if none is found.

then, the client sends its service requests to the ADB server. It doesn't
need to know.

Currently, a single 'adb' binary is used for both the server and client.
this makes distribution and starting the server easier.


4. Services

There are essentially two kinds of services that a client can talk to.

Host Services:
these services run within the ADB Server and thus do not need to
communicate with a device at all. A typical example is "adb devices"
which is used to return the list of currently known devices and their
state. They are a few couple other services though.

Local Services:
these services either run within the adbd daemon, or are started by
it on the device. The ADB server is used to multiplex streams
between the client and the service running in adbd. In this case
its role is to initiate the connection, then of being a pass-through
for the data.


II. Protocol details:

1. Client <-> Server protocol:

This details the protocol used between ADB clients and the ADB
server itself. The ADB server listens on TCP:localhost:5037.

A client sends a request using the following format:

1. A 4-byte hexadecimal string giving the length of the payload
2. Followed by the payload itself.

For example, to query the ADB server for its internal version number,
the client will do the following:

1. Connect to tcp:localhost:5037
2. Send the string "000Chost:version" to the corresponding socket

The 'host:' prefix is used to indicate that the request is addressed
to the server itself (we will talk about other kinds of requests later).
The content length is encoded in ASCII for easier debugging.

The server should answer a request with one of the following:

1. For success, the 4-byte "OKAY" string

2. For failure, the 4-byte "FAIL" string, followed by a
4-byte hex length, followed by a string giving the reason
for failure.

3. As a special exception, for 'host:version', a 4-byte
hex string corresponding to the server's internal version number

Note that the connection is still alive after an OKAY, which allows the
client to make other requests. But in certain cases, an OKAY will even
change the state of the connection.

For example, the case of the 'host:transport:<serialnumber>' request,
where '<serialnumber>' is used to identify a given device/emulator; after
the "OKAY" answer, all further requests made by the client will go
directly to the corresponding adbd daemon.

The file SERVICES.TXT lists all services currently implemented by ADB.


2. Transports:

An ADB transport models a connection between the ADB server and one device
or emulator. There are currently two kinds of transports:

- USB transports, for physical devices through USB

- Local transports, for emulators running on the host, connected to
the server through TCP

In theory, it should be possible to write a local transport that proxies
a connection between an ADB server and a device/emulator connected to/
running on another machine. This hasn't been done yet though.

Each transport can carry one or more multiplexed streams between clients
and the device/emulator they point to. The ADB server must handle
unexpected transport disconnections (e.g. when a device is physically
unplugged) properly.
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