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Releases: MacSergey/NodeMarkup

Version 1.14.4

14 Oct 11:58
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  • Minor bug fixes

Version 1.14.3

13 Jun 19:11
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[FIXED] Update fillers texture when map theme is changed in Theme Mixer mod.
[FIXED] Preset preview does not overlap scrollbar anymore.
[NEW] Added the ability to recalculate all marking on map.

Version 1.14.2

27 May 13:31
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[UPDATED] Added Hotels&Retreats DLC support.
[TRANSLATION] Added Brazilian translation.

Version 1.14.1.2

25 May 21:25
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  • Updated for Hotels&Retrits

Version 1.14.1.1

15 Apr 12:22
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  • fixed asset selection

Version 1.14.1

15 Apr 08:34
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[UPDATED] Polishing new UI.
[FIXED] Scrolling wheel over dropdown does not change dropdown value.
[FIXED] Dropdown popups can not be closed.
[FIXED] Error while rendering some networks and fillers.
[FIXED] Props/trees/networks do not follow segment properly.
[FIXED] Decal does not save color settings.

Version 1.14.0.1

04 Apr 14:16
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  • Fixed error while rendering networks and fillers
  • Fixed that props/trees/networs do not follow segment properly
  • Fixed decal does not save color

Version 1.14

01 Apr 12:43
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[UPDATED] Huge update of UI Style.
[NEW] Items panel auto hides to save place on panel. Can be disabled in the mod settings.
[NEW] Added decal filler: the ability to set any decal as filler texture.
[NEW] Added texture island filler: the ability to set any decal as texture of 3D filler.
[NEW] Added decal crosswalk: the ability to set any decal as crosswalk texture.
[NEW] Added asphalt filler.
[NEW] Added the ability to select map theme for grass, gravel, ruined and cliff fillers.
[NEW] Added the ability to select pavement/curb theme.
[NEW] Added separate style for decals. It provides additional options for decal like tiling and slope tolerance. Decals are still available as props for backward compatibility.
[NEW] Trees and networks that were added with IMT are visible from any distance like regular trees and networks.
[NEW] Added the ability to set favorite networks/props/trees, they will be shown in the top of list.
[NEW] Keep asset name if prop/tree/network is missed: it will not be reset to "not set" and item appear again when asset is back.
[UPDATED] Added search to apply template panel.
[NEW] Push data of used networks/props/trees to LSM, so that LSM can show missed asset that are used only by IMT.
[UPDATED] Added support of multiline text (up to 3 lines).
[UPDATED] Hold ALT to change all color components (RGB) simultaneously while scrolling the wheel.
[UPDATED] Hold Shift to expand/colapse all groups.
[UPDATED] Added option to set random angle to trees and props.
[NEW] Added the ability to disable swaying trees in the wind.
[UPDATED] Added style icons to rule panel header.
[UPDATED] Added icons to all groups.
[NEW] Added "invert all chevrons" button to the mod settings.
[FIXED] Fixed zigzag "start from" value does not save.
[FIXED] Fixed that shortcuts for turning/mirroring marking do not work while pasting marking.

Version 1.13.1.1

22 Mar 19:26
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Updated for Hubs&Transport update

Version 1.13.1

19 Feb 14:39
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[UPDATED] Improved solid filler rendering on slope.
[UPDATED] Improved 3D filler offset calculation.
[FIXED] Shark teeth marking has wrong alignment.
[FIXED] Network line options are not visible.
[FIXED] Error that does not allow to save intersection data if grid filler is used.
[FIXED] Changed lines and crosswalks render order: they draw on top of other decals.
[FIXED] Texture density value does not save.
[FIXED] Filler is invisible with certain curb size and radius values.
[FIXED] Marking is not visible if OpenGL is used for rendering.
[FIXED] Line intersections are not detected in certain cases.
[FIXED] Wrong aligment of line that is started from split point after copy/paste marking from one intersection to another.