- Linz, Austria
- serinsound.com
- @mehmetcolaak
- in/mehmet-colak
- serinsound
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Audio playback and capture library written in C, in a single source file.
Visualisation, analysis, and annotation of music audio recordings
A simple and easy-to-use library to enjoy videogames programming
A simple C++ library for reading and writing audio files.
A C library for reading and writing sound files containing sampled audio data.
The heavy hvcc compiler for Pure Data patches. Updated to python3 and additional generators
My curated list of audio DSP and plugin development resources
This is an Arduino Project that uses A4988 stepper drivers with bipolar stepper motors along with the MIDI library to create sound.
Official mirror of Rubber Band Library, an audio time-stretching and pitch-shifting library.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
💬 Portable GUI dialogs library, C++11, single-header
Fast, modern C++ DSP framework, FFT, Sample Rate Conversion, FIR/IIR/Biquad Filters (SSE, AVX, AVX-512, ARM NEON)
Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
The Synthesis ToolKit in C++ (STK) is a set of open source audio signal processing and algorithmic synthesis classes written in the C++ programming language.
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, A…
A curated list of my favourite music DSP and audio programming resources
C++ library for audio and music analysis, description and synthesis, including Python bindings
Free, studio-quality reverb SOURCE CODE in the public domain
Tensors and Dynamic neural networks in Python with strong GPU acceleration
A set of tools to restore audio quality from a variety of old analog sources, such as tape, cassettes, acetates and vinyl.
This is the official implementation of our mesh-based neural network (MESH2IR) to generate acoustic impulse responses (IRs) for indoor 3D scenes represented using a mesh.
Official implementation of the RAVE model: a Realtime Audio Variational autoEncoder
WaveGAN: Learn to synthesize raw audio with generative adversarial networks
A collection of (mostly games-focused) audio programming resources I've created.