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An Augmented Reality game with which a player interacts with virtual billiard balls while using a real cue stick. Powered by a hardware accelerator built on a Xilinx FPGA and a simple physics engine that ran on an ARM processor.
MooreMachine/snookAR
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SnookAR Ahmed Mohamed Elsalahy Mohamed Benjamin Ayodele Olayinka David Rene Gonzalez Henrique Gonçalves Nogueira Muhammad Jazib Khan - Folder/File structure: -ip_repo folder contains the ip instantiated in the block diagram for the hardware design. Inside this folder you may find our ip packaged modules "balls_overlay_1.0" and "color_detector_1.0". Additionally, this folder contains other ip created by other authors and integrated into our designed. The ip "ov7670_decode_stream" has also been modified by us. -snookAR folder contains the files for the Vivado 2018 project. By default, the compilation generates a bitstream.bin file rather than a *.bit file because a posthook tcl script is automatically ran after bitstream generation -sysconfig.c is the source code for a C program that configures and initializes the VDMA -snookAR.c is the source code for the C program that runs the ball simulation and interacts with the hardware through AXI4 Lite interfaces - How to build and run the project? 1. Start by building the bitstream by opening the project "snookAR.xpr" on Vivado 2018 and generating the bitstream. After this step a binary file should be generated in "/snookAR/snookAR.runs/impl_1/bitstream.bin". 2. Boot Zedboard with the Archlinux distribution and connect it to the internet. The Zedboard should be connected to the OV7670 external camera and to a screen through a VGA port. 3. Transfer the project files to the Zedboard through an ssh connection. The files are the following: - "./snookAR.c" - "./sysconfig.c" - "/snookAR/snookAR.runs/impl_1/bitstream.bin" 4. Compile the software files by running the following commands: - gcc -o snookAR snookAR.c -lpthread -lm - gcc -o sysconfig sysconfig.c 5. Start by runing the VDMA configuration/initialization program with the command: ./sysconfig 6. Run the simulation program with the command: ./snookAR 7. Press the left button of the Zedboard to configure the camera correctly 8. Position the camera towards a dark canvas and use a white tipped marker to control the detected position
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An Augmented Reality game with which a player interacts with virtual billiard balls while using a real cue stick. Powered by a hardware accelerator built on a Xilinx FPGA and a simple physics engine that ran on an ARM processor.
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