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Stuff required for Cash Bounty Generals power.
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#region Copyright & License Information | ||
/* | ||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS) | ||
* This file is part of OpenRA, which is free software. It is made | ||
* available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of | ||
* the License, or (at your option) any later version. For more | ||
* information, see COPYING. | ||
*/ | ||
#endregion | ||
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using System.Collections.Generic; | ||
using OpenRA.Traits; | ||
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namespace OpenRA.Mods.Common.Traits | ||
{ | ||
[Desc("This actor takes bounty from actors with Gives Bounty trait with same Type.")] | ||
public class TakesBountyInfo : ConditionalTraitInfo | ||
{ | ||
[Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")] | ||
public readonly int Percentage = 10; | ||
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[Desc("Scale bounty based on the veterancy of the killed unit. The value is given in percent.")] | ||
public readonly int LevelMod = 125; | ||
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[Desc("Accepted `Gives Bounty` types. Leave empty to accept all types.")] | ||
public readonly HashSet<string> ValidTypes = new HashSet<string>() { "Bounty" }; | ||
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public override object Create(ActorInitializer init) { return new TakesBounty(this); } | ||
} | ||
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public class TakesBounty : ConditionalTrait<TakesBountyInfo> | ||
{ | ||
public TakesBounty(TakesBountyInfo info) | ||
: base(info) { } | ||
} | ||
} |