Stars
Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.
Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental) in QuakeC.
This is the official GitHub mirror for the FTEQW project.
The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
Tutorial covering all things Qodot entities for Godot 4
Standalone tool for extracting and creating Godot .pck files
Box2D-Lite rewritten in Zig. Box2D is a small physics engine for 2D games.
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
A light game engine meant to not impose a workflow on the user, but rather help him create the game in the way that is the most helpful to him
The OpenTF Manifesto expresses concern over HashiCorp's switch of the Terraform license from open-source to the Business Source License (BSL) and calls for the tool's return to a truly open-source …
An OpenGL RTS game engine written in C
KlayGE is a cross-platform open source game engine with plugin-based architecture.
A simple base layer, and utilities for my own C development. A lot of the stuff came from https://www.youtube.com/c/Mr4thProgramming, but I have made a few simplifications/modifications
VText is a text editor made entirely from c++, GLSL, openGL, and Imgui
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
Jor02 / SourceMove
Forked from Olezen/UnitySourceMovementSource engine-like movement system for Unity, based on Olezen/UnitySourceMovement
C, Cmake and Raylib Boilerplate
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.